From 39001a600fcae2bcf27c225df8752d75fb92fef4 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 31 十月 2025 11:18:26 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts

---
 Main/Config/Configs/SkillConfig.cs |   91 +++++++++++++++++++++++++++++----------------
 1 files changed, 59 insertions(+), 32 deletions(-)

diff --git a/Main/Config/Configs/SkillConfig.cs b/Main/Config/Configs/SkillConfig.cs
index d186d92..1fa492c 100644
--- a/Main/Config/Configs/SkillConfig.cs
+++ b/Main/Config/Configs/SkillConfig.cs
@@ -1,6 +1,6 @@
 锘�//--------------------------------------------------------
 //    [Author]:           YYL
-//    [  Date ]:           2025骞�9鏈�12鏃�
+//    [  Date ]:           Monday, October 27, 2025
 //--------------------------------------------------------
 
 using System.Collections.Generic;
@@ -32,9 +32,13 @@
 	public int TagCount;
 	public int HappenRate;
 	public int CoolDownTime;
+	public int[] BuffStateLimit;
+	public int BuffState;
 	public int FightPower;
 	public string SkillMotionName;
 	public string IconName;
+	public string BuffIconName;
+	public string SkillTipsName;
 	public int EffectType;
 	public int StartupFrames;
 	public int[] ActiveFrames;
@@ -51,6 +55,7 @@
 	public int ExplosionEffectId;
 	public int ExplosionEffect2;
 	public int ExplosionEffect3;
+	public int ExplosionEffect4;
 	public int EffectId;
 	public int EffectId2;
 	public int MStartEffectId;
@@ -99,23 +104,43 @@
 
 			int.TryParse(tables[15],out CoolDownTime); 
 
-			int.TryParse(tables[16],out FightPower); 
-
-			SkillMotionName = tables[17];
-
-			IconName = tables[18];
-
-			int.TryParse(tables[19],out EffectType); 
-
-			int.TryParse(tables[20],out StartupFrames); 
-
-			if (tables[21].Contains("["))
+			if (tables[16].Contains("["))
 			{
-				ActiveFrames = JsonMapper.ToObject<int[]>(tables[21]);
+				BuffStateLimit = JsonMapper.ToObject<int[]>(tables[16]);
 			}
 			else
 			{
-				string[] ActiveFramesStringArray = tables[21].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				string[] BuffStateLimitStringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				BuffStateLimit = new int[BuffStateLimitStringArray.Length];
+				for (int i=0;i<BuffStateLimitStringArray.Length;i++)
+				{
+					 int.TryParse(BuffStateLimitStringArray[i],out BuffStateLimit[i]);
+				}
+			}
+
+			int.TryParse(tables[17],out BuffState); 
+
+			int.TryParse(tables[18],out FightPower); 
+
+			SkillMotionName = tables[19];
+
+			IconName = tables[20];
+
+			BuffIconName = tables[21];
+
+			SkillTipsName = tables[22];
+
+			int.TryParse(tables[23],out EffectType); 
+
+			int.TryParse(tables[24],out StartupFrames); 
+
+			if (tables[25].Contains("["))
+			{
+				ActiveFrames = JsonMapper.ToObject<int[]>(tables[25]);
+			}
+			else
+			{
+				string[] ActiveFramesStringArray = tables[25].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 				ActiveFrames = new int[ActiveFramesStringArray.Length];
 				for (int i=0;i<ActiveFramesStringArray.Length;i++)
 				{
@@ -123,41 +148,43 @@
 				}
 			}
 
-			int.TryParse(tables[22],out RecoveryFrames); 
+			int.TryParse(tables[26],out RecoveryFrames); 
 
-			int.TryParse(tables[23],out LoopCount); 
+			int.TryParse(tables[27],out LoopCount); 
 
-			int.TryParse(tables[24],out CastPosition); 
+			int.TryParse(tables[28],out CastPosition); 
 
-			int.TryParse(tables[25],out CastIndexNum); 
+			int.TryParse(tables[29],out CastIndexNum); 
 
-			float.TryParse(tables[26],out CastDistance); 
+			float.TryParse(tables[30],out CastDistance); 
 
-			DamageDivide = JsonMapper.ToObject<int[][]>(tables[27].Replace("(", "[").Replace(")", "]")); 
+			DamageDivide = JsonMapper.ToObject<int[][]>(tables[31].Replace("(", "[").Replace(")", "]")); 
 
-			int.TryParse(tables[28],out BulletEffectId); 
+			int.TryParse(tables[32],out BulletEffectId); 
 
-			int.TryParse(tables[29],out BulletPath); 
+			int.TryParse(tables[33],out BulletPath); 
 
-			float.TryParse(tables[30],out BulletFlySpeed); 
+			float.TryParse(tables[34],out BulletFlySpeed); 
 
-			int.TryParse(tables[31],out Scattering); 
+			int.TryParse(tables[35],out Scattering); 
 
-			int.TryParse(tables[32],out ExplosionEffectId); 
+			int.TryParse(tables[36],out ExplosionEffectId); 
 
-			int.TryParse(tables[33],out ExplosionEffect2); 
+			int.TryParse(tables[37],out ExplosionEffect2); 
 
-			int.TryParse(tables[34],out ExplosionEffect3); 
+			int.TryParse(tables[38],out ExplosionEffect3); 
 
-			int.TryParse(tables[35],out EffectId); 
+			int.TryParse(tables[39],out ExplosionEffect4); 
 
-			int.TryParse(tables[36],out EffectId2); 
+			int.TryParse(tables[40],out EffectId); 
 
-			int.TryParse(tables[37],out MStartEffectId); 
+			int.TryParse(tables[41],out EffectId2); 
 
-			int.TryParse(tables[38],out BuffEffect); 
+			int.TryParse(tables[42],out MStartEffectId); 
 
-			int.TryParse(tables[39],out TriggerEffect); 
+			int.TryParse(tables[43],out BuffEffect); 
+
+			int.TryParse(tables[44],out TriggerEffect); 
         }
         catch (Exception exception)
         {

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