From 39001a600fcae2bcf27c225df8752d75fb92fef4 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 31 十月 2025 11:18:26 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts
---
Main/Manager/StageManager.cs | 21 +++++++++++++++++++++
1 files changed, 21 insertions(+), 0 deletions(-)
diff --git a/Main/Manager/StageManager.cs b/Main/Manager/StageManager.cs
index 676a88d..8bac2ec 100644
--- a/Main/Manager/StageManager.cs
+++ b/Main/Manager/StageManager.cs
@@ -52,6 +52,23 @@
UIManager.Instance.OpenWindow<LoginWin>();
}
+ // 杩斿洖鐧诲綍鐣岄潰 濡傛柇绾�
+ public void ReturnToLoginScene()
+ {
+ UIManager.Instance.DestroyAllUI();
+
+ SceneManager.LoadSceneAsync("Login");
+
+ currentStage = StageName.Login;
+ UIManager.Instance.OpenWindow<LaunchBackGroundWin>();
+ UIManager.Instance.OpenWindow<LoginWin>();
+
+ if (ServerForceExitHintWin.reason != 0)
+ {
+ UIManager.Instance.OpenWindow<ServerForceExitHintWin>();
+ }
+ }
+
protected float GetManagerRequestDataProgress()
{
if (Main.managers.Count == 0)
@@ -81,6 +98,10 @@
BeforeLoadingGameScene?.Invoke();
// ResManager.Instance.PrewarmResources();
+ if (AssetSource.isUseAssetBundle)
+ {
+ AssetBundleUtility.Instance.Sync_LoadAll("maps/Game");
+ }
AsyncOperation asyncOperation = SceneManager.LoadSceneAsync("Game");
--
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