From 39001a600fcae2bcf27c225df8752d75fb92fef4 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 31 十月 2025 11:18:26 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts

---
 Main/Manager/StageManager.cs |   21 +++++++++++++++++++++
 1 files changed, 21 insertions(+), 0 deletions(-)

diff --git a/Main/Manager/StageManager.cs b/Main/Manager/StageManager.cs
index 676a88d..8bac2ec 100644
--- a/Main/Manager/StageManager.cs
+++ b/Main/Manager/StageManager.cs
@@ -52,6 +52,23 @@
         UIManager.Instance.OpenWindow<LoginWin>();
     }
 
+    // 杩斿洖鐧诲綍鐣岄潰 濡傛柇绾�
+    public void ReturnToLoginScene()
+    {
+        UIManager.Instance.DestroyAllUI();
+
+        SceneManager.LoadSceneAsync("Login");
+
+        currentStage = StageName.Login;
+        UIManager.Instance.OpenWindow<LaunchBackGroundWin>();
+        UIManager.Instance.OpenWindow<LoginWin>();
+
+        if (ServerForceExitHintWin.reason != 0)
+        {
+            UIManager.Instance.OpenWindow<ServerForceExitHintWin>();
+        }
+    }
+
     protected float GetManagerRequestDataProgress()
     {
         if (Main.managers.Count == 0)
@@ -81,6 +98,10 @@
         BeforeLoadingGameScene?.Invoke();
 
         // ResManager.Instance.PrewarmResources();
+        if (AssetSource.isUseAssetBundle)
+        {
+            AssetBundleUtility.Instance.Sync_LoadAll("maps/Game");
+        }
 
         AsyncOperation asyncOperation = SceneManager.LoadSceneAsync("Game");
 

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