From 39001a600fcae2bcf27c225df8752d75fb92fef4 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 31 十月 2025 11:18:26 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts

---
 Main/System/Battle/BattleField/BattleRootNode.cs |   73 +++++++++++++++++++++++++++++++++++-
 1 files changed, 71 insertions(+), 2 deletions(-)

diff --git a/Main/System/Battle/BattleField/BattleRootNode.cs b/Main/System/Battle/BattleField/BattleRootNode.cs
index 22d5534..96c2ec1 100644
--- a/Main/System/Battle/BattleField/BattleRootNode.cs
+++ b/Main/System/Battle/BattleField/BattleRootNode.cs
@@ -4,11 +4,80 @@
 
 public class BattleRootNode : MonoBehaviour
 {
-	public List<GameObject> redTeamNodeList = new List<GameObject>();
+	public RectTransform redTeamNode;
+	public List<GameObject> redTeamNodeList
+	{
+		get
+		{
+			return _redTeamNodeList;
+		}
+	}
 
-	public List<GameObject> blueTeamNodeList = new List<GameObject>();
+	private List<GameObject> _redTeamNodeList = new List<GameObject>();
+
+	public RectTransform blueTeamNode;
+	public List<GameObject> blueTeamNodeList
+	{
+		get
+		{
+			return _blueTeamNodeList;
+		}
+	}
+
+	private List<GameObject> _blueTeamNodeList = new List<GameObject>();
 
 	public RawImage imgBackground;
+	public RectTransform bgPos1;
+	public RectTransform bgPos2;
+	public RectTransform battleNode;
+	public RectTransform battleNodePos1;
+	public RectTransform battleNodePos2;
+
+	public RendererAdjuster skillMaskAdjuster;
+
+	public RendererAdjuster battleStartAdjuster;
+
+	public RendererAdjuster backgroundAdjuster;
+
+	void Awake()
+	{
+		for (int i = 1; i <= TeamConst.MaxTeamSlotCount; i++)
+		{
+			Transform redTrans = redTeamNode.Find("Pos" + i);
+			_redTeamNodeList.Add(redTrans.gameObject);
+
+			Transform blueTrans = blueTeamNode.Find("Pos" + i);
+			_blueTeamNodeList.Add(blueTrans.gameObject);
+		}
+		DontDestroyOnLoad(gameObject);
 
 
+
+		// SetSortingOrder();
+	}
+
+	public void SetBackground(Texture texture)
+	{
+		if (imgBackground != null)
+		{
+			imgBackground.texture = texture;
+			imgBackground.raycastTarget = false;
+			// imgBackground.SetNativeSize();
+		}
+	}
+
+	public void SetSortingOrder()
+	{
+		skillMaskAdjuster.SetSortingOrder(BattleConst.BlockerSortingOrder);
+		battleStartAdjuster.SetSortingOrder(BattleConst.BattleWinSortingOrder + 1);//鏈�楂樺眰
+		backgroundAdjuster.SetSortingOrder(BattleConst.BattleBackgroundOrder);//鏈�浣庡眰
+	}
+
+	public Transform skillBackNode;
+
+	public Transform skillFrontNode;
+
+	public GameObject skillMaskNode;
+
+	public GameObject battleStartNode;
 }
\ No newline at end of file

--
Gitblit v1.8.0