From 39001a600fcae2bcf27c225df8752d75fb92fef4 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 31 十月 2025 11:18:26 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts
---
Main/System/Battle/BattleField/BattleRootNode.cs | 12 +++++++++---
1 files changed, 9 insertions(+), 3 deletions(-)
diff --git a/Main/System/Battle/BattleField/BattleRootNode.cs b/Main/System/Battle/BattleField/BattleRootNode.cs
index 198a2da..96c2ec1 100644
--- a/Main/System/Battle/BattleField/BattleRootNode.cs
+++ b/Main/System/Battle/BattleField/BattleRootNode.cs
@@ -33,9 +33,11 @@
public RectTransform battleNodePos1;
public RectTransform battleNodePos2;
- public RendererAdjuster rendererAdjuster;
+ public RendererAdjuster skillMaskAdjuster;
public RendererAdjuster battleStartAdjuster;
+
+ public RendererAdjuster backgroundAdjuster;
void Awake()
{
@@ -48,6 +50,9 @@
_blueTeamNodeList.Add(blueTrans.gameObject);
}
DontDestroyOnLoad(gameObject);
+
+
+
// SetSortingOrder();
}
@@ -63,8 +68,9 @@
public void SetSortingOrder()
{
- rendererAdjuster.SetSortingOrder(BattleConst.BlockerSortingOrder);
- battleStartAdjuster.SetSortingOrder(BattleConst.ActiveHeroActionSortingOrder);//鏈�楂樺眰
+ skillMaskAdjuster.SetSortingOrder(BattleConst.BlockerSortingOrder);
+ battleStartAdjuster.SetSortingOrder(BattleConst.BattleWinSortingOrder + 1);//鏈�楂樺眰
+ backgroundAdjuster.SetSortingOrder(BattleConst.BattleBackgroundOrder);//鏈�浣庡眰
}
public Transform skillBackNode;
--
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