From 39001a600fcae2bcf27c225df8752d75fb92fef4 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 31 十月 2025 11:18:26 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts

---
 Main/System/Battle/BattleField/BattleRootNode.cs |   12 +++++++++---
 1 files changed, 9 insertions(+), 3 deletions(-)

diff --git a/Main/System/Battle/BattleField/BattleRootNode.cs b/Main/System/Battle/BattleField/BattleRootNode.cs
index 198a2da..96c2ec1 100644
--- a/Main/System/Battle/BattleField/BattleRootNode.cs
+++ b/Main/System/Battle/BattleField/BattleRootNode.cs
@@ -33,9 +33,11 @@
 	public RectTransform battleNodePos1;
 	public RectTransform battleNodePos2;
 
-	public RendererAdjuster rendererAdjuster;
+	public RendererAdjuster skillMaskAdjuster;
 
 	public RendererAdjuster battleStartAdjuster;
+
+	public RendererAdjuster backgroundAdjuster;
 
 	void Awake()
 	{
@@ -48,6 +50,9 @@
 			_blueTeamNodeList.Add(blueTrans.gameObject);
 		}
 		DontDestroyOnLoad(gameObject);
+
+
+
 		// SetSortingOrder();
 	}
 
@@ -63,8 +68,9 @@
 
 	public void SetSortingOrder()
 	{
-		rendererAdjuster.SetSortingOrder(BattleConst.BlockerSortingOrder);
-		battleStartAdjuster.SetSortingOrder(BattleConst.ActiveHeroActionSortingOrder);//鏈�楂樺眰
+		skillMaskAdjuster.SetSortingOrder(BattleConst.BlockerSortingOrder);
+		battleStartAdjuster.SetSortingOrder(BattleConst.BattleWinSortingOrder + 1);//鏈�楂樺眰
+		backgroundAdjuster.SetSortingOrder(BattleConst.BattleBackgroundOrder);//鏈�浣庡眰
 	}
 
 	public Transform skillBackNode;

--
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