From 39001a600fcae2bcf27c225df8752d75fb92fef4 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 31 十月 2025 11:18:26 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts
---
Main/System/Battle/BattleField/BattleRootNode.cs | 18 ++++++++++++++++++
1 files changed, 18 insertions(+), 0 deletions(-)
diff --git a/Main/System/Battle/BattleField/BattleRootNode.cs b/Main/System/Battle/BattleField/BattleRootNode.cs
index a665283..96c2ec1 100644
--- a/Main/System/Battle/BattleField/BattleRootNode.cs
+++ b/Main/System/Battle/BattleField/BattleRootNode.cs
@@ -33,6 +33,12 @@
public RectTransform battleNodePos1;
public RectTransform battleNodePos2;
+ public RendererAdjuster skillMaskAdjuster;
+
+ public RendererAdjuster battleStartAdjuster;
+
+ public RendererAdjuster backgroundAdjuster;
+
void Awake()
{
for (int i = 1; i <= TeamConst.MaxTeamSlotCount; i++)
@@ -44,6 +50,10 @@
_blueTeamNodeList.Add(blueTrans.gameObject);
}
DontDestroyOnLoad(gameObject);
+
+
+
+ // SetSortingOrder();
}
public void SetBackground(Texture texture)
@@ -51,10 +61,18 @@
if (imgBackground != null)
{
imgBackground.texture = texture;
+ imgBackground.raycastTarget = false;
// imgBackground.SetNativeSize();
}
}
+ public void SetSortingOrder()
+ {
+ skillMaskAdjuster.SetSortingOrder(BattleConst.BlockerSortingOrder);
+ battleStartAdjuster.SetSortingOrder(BattleConst.BattleWinSortingOrder + 1);//鏈�楂樺眰
+ backgroundAdjuster.SetSortingOrder(BattleConst.BattleBackgroundOrder);//鏈�浣庡眰
+ }
+
public Transform skillBackNode;
public Transform skillFrontNode;
--
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