From 39001a600fcae2bcf27c225df8752d75fb92fef4 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 31 十月 2025 11:18:26 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts

---
 Main/System/Battle/BattleHUDWin.cs |  103 ++++++++++++++++++++++++++++++++++++---------------
 1 files changed, 73 insertions(+), 30 deletions(-)

diff --git a/Main/System/Battle/BattleHUDWin.cs b/Main/System/Battle/BattleHUDWin.cs
index cb201c6..7a893e6 100644
--- a/Main/System/Battle/BattleHUDWin.cs
+++ b/Main/System/Battle/BattleHUDWin.cs
@@ -4,52 +4,60 @@
 using UnityEngine.UI;
 using DG.Tweening;
 using Cysharp.Threading.Tasks;
-
+using System;
+using LitJson;
 
 //  杩欎釜鐣岄潰鏄� persistent鐨勭晫闈�
 public class BattleHUDWin : UIBase
 {
-    // 缁勪欢寮曠敤
-    // private List<HUDContent> damageList = new List<HUDContent>();
-
-    // private List<BuffContent> buffList = new List<BuffContent>();
-
     private GameObjectPoolManager.GameObjectPool damagePrefabPool;
-
     private GameObjectPoolManager.GameObjectPool buffIconPrefabPool;
-
     private GameObjectPoolManager.GameObjectPool buffLabelPrefabPool;
 
     public Transform damageNode;
-
     public Transform buffIconNode;
-
     public Transform buffLabelNode;
 
     private BattleField battleField;
-
     private List<DamageContent> damageContentList = new List<DamageContent>();
 
-    // 鐢熷懡鍛ㄦ湡
     protected override void InitComponent()
     {
         base.InitComponent();
-        // 鍒濆鍖栫粍浠跺紩鐢� 缁戝畾鎸夐挳绛塙I缁勪欢浜嬩欢
     }
 
     protected override void OnPreOpen()
     {
         base.OnPreOpen();
         EventBroadcast.Instance.AddListener<BattleDmgInfo>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
+        EventBroadcast.Instance.AddListener<string, JsonData>(EventName.BATTLE_END, OnBattleEnd);
         damagePrefabPool = GameObjectPoolManager.Instance.RequestPool(UILoader.LoadPrefab("DamageContent"));
-        // buffIconPrefabPool = GameObjectPoolManager.Instance.RequestPool();
-        // buffLabelPrefabPool = GameObjectPoolManager.Instance.RequestPool(ResManager.Instance.LoadAsset<GameObject>("UIComp", "BuffContent"));
+    }
+
+    private void OnBattleEnd(string guid, JsonData data)
+    {
+        ClearContent(guid);
+    }
+
+    private void ClearContent(string guid, bool force = false)
+    {
+        if ((battleField != null && battleField.guid == guid) || force)
+        {
+            for (int i = damageContentList.Count - 1; i >= 0; i--)
+            {
+                var content = damageContentList[i];
+                content.Stop();
+                RemoveDamageContent(content);
+            }
+            damageContentList.Clear();
+        }
     }
 
     protected override void OnPreClose()
     {
         base.OnPreClose();
         EventBroadcast.Instance.RemoveListener<BattleDmgInfo>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
+        EventBroadcast.Instance.RemoveListener<string, JsonData>(EventName.BATTLE_END, OnBattleEnd);
     }
 
     protected override void OnOpen()
@@ -60,8 +68,13 @@
     protected override void OnClose()
     {
         base.OnClose();
-        battleField.OnBattlePause -= OnBattlePause;
-        battleField = null;
+        if (battleField != null)
+        {
+            battleField.OnBattlePause -= OnBattlePause;
+            battleField.OnBattleRun -= OnBattleRun;
+            battleField.OnSpeedRatioChange -= OnSpeedRatioChange;
+            battleField = null;
+        }
     }
 
     protected override void NextFrameAfterOpen()
@@ -85,22 +98,19 @@
         GameObject damageContent = damagePrefabPool.Request();
         DamageContent content = damageContent.GetComponent<DamageContent>();
         damageContent.transform.SetParent(damageNode, false);
-        damageContent.transform.localPosition = new Vector3(damageContent.transform.localPosition.x, damageContent.transform.localPosition.y, 0);
-        content.SetDamage(damageInfo, () => RemoveDamageContent(content));
-        damageContentList.Add(content);
-
-        // heroGo 鐨� parent 浣滀负鍙傝�冭妭鐐�
-
+        
         var heroRect = damageInfo.hurtObj.heroRectTrans;
         if (heroRect == null)
+        {
+            damagePrefabPool.Release(damageContent);
             return;
+        }
 
-        // 璁$畻 heroGo 鍦� content 鐖惰妭鐐逛笅鐨� anchoredPosition
         var contentRect = content.GetComponent<RectTransform>();
         var contentParentRect = contentRect.parent as RectTransform;
 
-        // 鑾峰彇 heroGo 鐨勪笘鐣屽潗鏍�
-        Vector3 worldTargetPos = heroRect.TransformPoint(heroRect.anchoredPosition);
+        // 鑾峰彇 heroRect 鐨勪笘鐣屽潗鏍囷紙閿氱偣涓轰腑蹇冿級
+        Vector3 worldTargetPos = heroRect.transform.TransformPoint(heroRect.rect.center);
 
         // 杞崲鍒� content 鐖惰妭鐐逛笅鐨� anchoredPosition
         Vector2 anchoredPos;
@@ -110,7 +120,19 @@
             null,
             out anchoredPos);
 
-        contentRect.anchoredPosition = anchoredPos;
+        // 璁剧疆鍒濆浣嶇疆鍜岀粨鏉熶綅缃�
+        content.beginPos = anchoredPos;
+        content.endPos = anchoredPos + new Vector2(0, 150);
+        
+        // 璁剧疆閫熷害姣斾緥
+        if (battleField != null)
+        {
+            content.SetRatio(battleField.speedRatio, 1f);
+        }
+
+        // 璁剧疆浼ゅ鏁版嵁骞跺紑濮嬫挱鏀�
+        content.SetDamage(damageInfo, () => RemoveDamageContent(content));
+        damageContentList.Add(content);
     }
 
     public void SetBattleField(BattleField _battleField)
@@ -118,15 +140,26 @@
         if (battleField != null)
         {
             battleField.OnBattlePause -= OnBattlePause;
+            battleField.OnBattleRun -= OnBattleRun;
+            battleField.OnSpeedRatioChange -= OnSpeedRatioChange;
         }
-
+        ClearContent(string.Empty, true);
         battleField = _battleField;
         battleField.OnBattlePause += OnBattlePause;
+        battleField.OnBattleRun += OnBattleRun;
+        battleField.OnSpeedRatioChange += OnSpeedRatioChange;
+    }
+
+    private void OnSpeedRatioChange(float newSpeedRatio)
+    {
+        foreach (var content in damageContentList)
+        {
+            content.SetRatio(newSpeedRatio, 1f);
+        }
     }
 
     private void OnBattlePause(bool isPause)
     {
-        //  娓告垙鏆傚仠
         if (isPause)
         {
             foreach (var content in damageContentList)
@@ -134,7 +167,6 @@
                 content.Stop();
             }
         }
-        //  娓告垙鎭㈠
         else
         {
             foreach (var content in damageContentList)
@@ -143,4 +175,15 @@
             }
         }
     }
+
+    private void OnBattleRun()
+    {
+        for (int i = damageContentList.Count - 1; i >= 0; i--)
+        {
+            if (i < damageContentList.Count)
+            {
+                damageContentList[i].Run();
+            }
+        }
+    }
 }

--
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