From 39001a600fcae2bcf27c225df8752d75fb92fef4 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 31 十月 2025 11:18:26 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts

---
 Main/System/Battle/SkillEffect/BulletCurve/BulletCurveFactory.cs |   13 +++++++------
 1 files changed, 7 insertions(+), 6 deletions(-)

diff --git a/Main/System/Battle/SkillEffect/BulletCurve/BulletCurveFactory.cs b/Main/System/Battle/SkillEffect/BulletCurve/BulletCurveFactory.cs
index 7d1e460..b5c3202 100644
--- a/Main/System/Battle/SkillEffect/BulletCurve/BulletCurveFactory.cs
+++ b/Main/System/Battle/SkillEffect/BulletCurve/BulletCurveFactory.cs
@@ -15,26 +15,27 @@
         SkillConfig skillConfig,
         BattleEffectPlayer bulletEffect,
         RectTransform target,
-        HB427_tagSCUseSkill tagUseSkillAttack,
+        List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hurtList,
+        int bulletIndex,
         Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit)
     {
         BulletCurve curve = null;
         switch (skillConfig.BulletPath)
         {
             case 1: // 鐩寸嚎娑堝け浜庣洰鏍�
-                curve = new StraightBulletCurve(caster, skillConfig, bulletEffect, target, tagUseSkillAttack, onHit);
+                curve = new StraightBulletCurve(caster, skillConfig, bulletEffect, target, hurtList, bulletIndex, onHit);
                 break;
             case 2: // 鐩寸嚎璐┛娑堝け鍦ㄥ睆骞曞
-                curve = new PenetrateBulletCurve(caster, skillConfig, bulletEffect, target, tagUseSkillAttack, onHit);
+                curve = new PenetrateBulletCurve(caster, skillConfig, bulletEffect, target, hurtList, bulletIndex, onHit);
                 break;
             case 3: // 鎶涚墿绾垮姬绾�
-                curve = new BezierBulletCurve(caster, skillConfig, bulletEffect, target, tagUseSkillAttack, onHit);
+                curve = new BezierBulletCurve(caster, skillConfig, bulletEffect, target, hurtList, bulletIndex, onHit);
                 break;
             case 4: // 寮瑰皠
-                curve = new BounceBulletCurve(caster, skillConfig, bulletEffect, target, tagUseSkillAttack, onHit);
+                curve = new BounceBulletCurve(caster, skillConfig, bulletEffect, target, hurtList, bulletIndex, onHit);
                 break;
             default:
-                curve = new BulletCurve(caster, skillConfig, bulletEffect, target, tagUseSkillAttack, onHit);
+                curve = new BulletCurve(caster, skillConfig, bulletEffect, target, hurtList, bulletIndex, onHit);
                 break;
         }
 

--
Gitblit v1.8.0