From 39001a600fcae2bcf27c225df8752d75fb92fef4 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 31 十月 2025 11:18:26 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts

---
 Main/System/HeroUI/HeroBaseWin.cs |   43 ++++++++++++++-----------------------------
 1 files changed, 14 insertions(+), 29 deletions(-)

diff --git a/Main/System/HeroUI/HeroBaseWin.cs b/Main/System/HeroUI/HeroBaseWin.cs
index 630301f..dc88305 100644
--- a/Main/System/HeroUI/HeroBaseWin.cs
+++ b/Main/System/HeroUI/HeroBaseWin.cs
@@ -4,25 +4,25 @@
 using UnityEngine.UI;
 
 /// <summary>
-/// 姝﹀皢鍒楄〃
+/// 姝﹀皢鍩虹鐣岄潰
 /// </summary>
 public class HeroBaseWin : FunctionsBaseWin
 {
-
-    [SerializeField] List<Image> funcSelectImgList;
-    [SerializeField] List<Image> funcUnSelectImgList;
+    [SerializeField] Button callBtn;
 
     /// </summary>
     protected override void InitComponent()
     {
         base.InitComponent();
+
+        //鎷涘嫙涓哄彟澶栦竴涓晫闈紝閬垮厤鍏抽棴鏃舵樉绀虹┖鐧�
+        callBtn.AddListener(()=>
+        { 
+            //鎵撳紑鎷涘嫙鐣岄潰
+            UIManager.Instance.OpenWindow<HeroCallWin>();
+        });
     }
 
-
-    protected override void OnPreOpen()
-    {
-        base.OnPreOpen();
-    }
 
     protected override void OnPreClose()
     {
@@ -36,24 +36,6 @@
     }
 
 
-    protected override void UpdateButtonsState()
-    {
-        for (int i = 0; i < funcSelectImgList.Count; i++)
-        {
-            if (i == functionOrder)
-            {
-                funcSelectImgList[i].SetActive(true);
-                funcUnSelectImgList[i].SetActive(false);
-
-            }
-            else
-            {
-                funcSelectImgList[i].SetActive(false);
-                funcUnSelectImgList[i].SetActive(true);
-
-            }
-        }
-    }
 
     protected override void OpenSubUIByTabIndex()
     {
@@ -63,10 +45,13 @@
          switch (functionOrder)
         {
             case 0:
-                // 鎵撳紑涓婚〉鐣岄潰
                 currentSubUI = UIManager.Instance.OpenWindow<HeroListWin>();
                 break;
-
+            case 1:
+                currentSubUI = UIManager.Instance.OpenWindow<HeroCollectionWin>();
+                break;
+            case 2:
+                break;
             default:
                 Debug.LogWarning("鏈煡鐨勬爣绛剧储寮�: " + functionOrder);
                 break;

--
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