From 39f07767d2d7d1533ef07f384d35da75517d5f65 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 05 十一月 2025 17:47:31 +0800
Subject: [PATCH] 125 战斗 吸血跟反伤

---
 Main/System/Battle/Skill/SkillBase.cs |   55 +++++++++++++++++++++++++++++++++++++++++++++++++------
 1 files changed, 49 insertions(+), 6 deletions(-)

diff --git a/Main/System/Battle/Skill/SkillBase.cs b/Main/System/Battle/Skill/SkillBase.cs
index 8cf3584..172bbe1 100644
--- a/Main/System/Battle/Skill/SkillBase.cs
+++ b/Main/System/Battle/Skill/SkillBase.cs
@@ -466,6 +466,18 @@
         // ============ 绗簩姝�:鍒锋柊瀹為檯琛�閲� ============
         long fromHp = target.teamHero.curHp;
         
+
+
+        // ============澶勭悊鍚歌璺熷弽浼� ===============
+        //  涔熻鎸夋瘡涓�鍑诲钩鍧囩畻 鏈�鍚庤琛ラ綈浼ゅ
+        long suckHp = hurt.SuckHP;
+        long reflectHp = hurt.BounceHP;
+
+        List<long> suckHpList = BattleUtility.DivideDamageToList(skillConfig.DamageDivide, _hitIndex, suckHp);
+
+        List<long> reflectHpList = BattleUtility.DivideDamageToList(skillConfig.DamageDivide, _hitIndex, hurt.BounceHP);
+        // long currentSuckHp = suckHp / tagUseSkillAttack.HurtCount;
+
         // 璁$畻褰撳墠杩欎竴鍑荤殑瀹為檯浼ゅ(鎵�鏈夊垎娈典激瀹充箣鍜�)
         long currentHitDamage = 0;
         foreach (long dmg in damageList)
@@ -473,7 +485,20 @@
             currentHitDamage += dmg;
         }
 
-        long toHp = Math.Max(0, fromHp - currentHitDamage);
+        long currentHitSuckHp = 0;
+        foreach (long suck in suckHpList)
+        {
+            currentHitSuckHp += suck;
+        }
+
+        long currentHitReflectHp = 0;
+        foreach (long reflect in reflectHpList)
+        {
+            currentHitReflectHp += reflect;
+        }
+
+        long toHp = Math.Max(0, fromHp - currentHitDamage + currentHitSuckHp - currentHitReflectHp);
+
 
         // 鏇存柊鐩爣琛�閲�
         target.teamHero.curHp = toHp;
@@ -485,6 +510,8 @@
             $"鐩爣: {target.teamHero.name}\n" +
             $"鎶�鑳�: {skillConfig.SkillName} (绗瑊_hitIndex}鍑�)\n" +
             $"浼ゅ: {currentHitDamage} (鎬讳激瀹�: {totalDamage})\n" +
+            $"鍚歌: {currentHitSuckHp}\n" +
+            $"鍙嶄激: {currentHitReflectHp}\n" +
             $"琛�閲忓彉鍖�: {fromHp} -> {toHp}"
         );
 #endif
@@ -497,12 +524,28 @@
         tempDropList.TryGetValue(objID, out BattleDrops battleDrops);
         tempDeadPackList.TryGetValue(objID, out HB422_tagMCTurnFightObjDead deadPack);
 
-        // ============ 绗洓姝�:鎵ц琛ㄧ幇(椋樺瓧銆佸姩鐢荤瓑) ============
-        target.Hurt(damageList, totalDamage, hurt, skillConfig, _hitIndex, battleDrops, deadPack, fromHp, toHp);
 
-        // ============ 绗簲姝�:澶勭悊鏂芥硶鑰呯浉鍏虫晥鏋� ============
-        caster.SuckHp(hurt.SuckHP, skillConfig);
-        caster.HurtByReflect(hurt.BounceHP, skillConfig);
+        //  鍙傛暟鎵撳寘
+        BattleHurtParam hurtParam = new BattleHurtParam()
+        {
+            casterObj = caster,
+            hurtObj = target,
+            damageList = damageList,
+            suckHpList = suckHpList,
+            reflectHpList = reflectHpList,
+            fromHp = fromHp,
+            toHp = toHp,
+            battleDrops = battleDrops,
+            hurt = hurt,
+            hitIndex = _hitIndex,
+            deadPack = deadPack,
+            skillConfig = skillConfig
+        };
+
+        // ============ 绗洓姝�:鎵ц琛ㄧ幇(椋樺瓧銆佸姩鐢荤瓑) ============
+        target.Hurt(hurtParam);
+
+
     }
 
     // 澶勭悊HP鍒锋柊鍖咃紙绠�鍖栭�昏緫锛�

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