From 39f07767d2d7d1533ef07f384d35da75517d5f65 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 05 十一月 2025 17:47:31 +0800
Subject: [PATCH] 125 战斗 吸血跟反伤
---
Main/System/Battle/Skill/SkillBase.cs | 55 +++++++++++++++++++++++++++++++++++++++++++++++++------
1 files changed, 49 insertions(+), 6 deletions(-)
diff --git a/Main/System/Battle/Skill/SkillBase.cs b/Main/System/Battle/Skill/SkillBase.cs
index 8cf3584..172bbe1 100644
--- a/Main/System/Battle/Skill/SkillBase.cs
+++ b/Main/System/Battle/Skill/SkillBase.cs
@@ -466,6 +466,18 @@
// ============ 绗簩姝�:鍒锋柊瀹為檯琛�閲� ============
long fromHp = target.teamHero.curHp;
+
+
+ // ============澶勭悊鍚歌璺熷弽浼� ===============
+ // 涔熻鎸夋瘡涓�鍑诲钩鍧囩畻 鏈�鍚庤琛ラ綈浼ゅ
+ long suckHp = hurt.SuckHP;
+ long reflectHp = hurt.BounceHP;
+
+ List<long> suckHpList = BattleUtility.DivideDamageToList(skillConfig.DamageDivide, _hitIndex, suckHp);
+
+ List<long> reflectHpList = BattleUtility.DivideDamageToList(skillConfig.DamageDivide, _hitIndex, hurt.BounceHP);
+ // long currentSuckHp = suckHp / tagUseSkillAttack.HurtCount;
+
// 璁$畻褰撳墠杩欎竴鍑荤殑瀹為檯浼ゅ(鎵�鏈夊垎娈典激瀹充箣鍜�)
long currentHitDamage = 0;
foreach (long dmg in damageList)
@@ -473,7 +485,20 @@
currentHitDamage += dmg;
}
- long toHp = Math.Max(0, fromHp - currentHitDamage);
+ long currentHitSuckHp = 0;
+ foreach (long suck in suckHpList)
+ {
+ currentHitSuckHp += suck;
+ }
+
+ long currentHitReflectHp = 0;
+ foreach (long reflect in reflectHpList)
+ {
+ currentHitReflectHp += reflect;
+ }
+
+ long toHp = Math.Max(0, fromHp - currentHitDamage + currentHitSuckHp - currentHitReflectHp);
+
// 鏇存柊鐩爣琛�閲�
target.teamHero.curHp = toHp;
@@ -485,6 +510,8 @@
$"鐩爣: {target.teamHero.name}\n" +
$"鎶�鑳�: {skillConfig.SkillName} (绗瑊_hitIndex}鍑�)\n" +
$"浼ゅ: {currentHitDamage} (鎬讳激瀹�: {totalDamage})\n" +
+ $"鍚歌: {currentHitSuckHp}\n" +
+ $"鍙嶄激: {currentHitReflectHp}\n" +
$"琛�閲忓彉鍖�: {fromHp} -> {toHp}"
);
#endif
@@ -497,12 +524,28 @@
tempDropList.TryGetValue(objID, out BattleDrops battleDrops);
tempDeadPackList.TryGetValue(objID, out HB422_tagMCTurnFightObjDead deadPack);
- // ============ 绗洓姝�:鎵ц琛ㄧ幇(椋樺瓧銆佸姩鐢荤瓑) ============
- target.Hurt(damageList, totalDamage, hurt, skillConfig, _hitIndex, battleDrops, deadPack, fromHp, toHp);
- // ============ 绗簲姝�:澶勭悊鏂芥硶鑰呯浉鍏虫晥鏋� ============
- caster.SuckHp(hurt.SuckHP, skillConfig);
- caster.HurtByReflect(hurt.BounceHP, skillConfig);
+ // 鍙傛暟鎵撳寘
+ BattleHurtParam hurtParam = new BattleHurtParam()
+ {
+ casterObj = caster,
+ hurtObj = target,
+ damageList = damageList,
+ suckHpList = suckHpList,
+ reflectHpList = reflectHpList,
+ fromHp = fromHp,
+ toHp = toHp,
+ battleDrops = battleDrops,
+ hurt = hurt,
+ hitIndex = _hitIndex,
+ deadPack = deadPack,
+ skillConfig = skillConfig
+ };
+
+ // ============ 绗洓姝�:鎵ц琛ㄧ幇(椋樺瓧銆佸姩鐢荤瓑) ============
+ target.Hurt(hurtParam);
+
+
}
// 澶勭悊HP鍒锋柊鍖咃紙绠�鍖栭�昏緫锛�
--
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