From 3b2a6bb9047cfce9f501593b3669a9c1af6c5df4 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期三, 05 十一月 2025 17:40:23 +0800
Subject: [PATCH] 130 战斗修改回合样式

---
 Main/Config/ConfigManager.cs |  222 ++++++++++++++++++++++++++++++++++++++++++++++++++-----
 1 files changed, 202 insertions(+), 20 deletions(-)

diff --git a/Main/Config/ConfigManager.cs b/Main/Config/ConfigManager.cs
index 441b5eb..bf3639b 100644
--- a/Main/Config/ConfigManager.cs
+++ b/Main/Config/ConfigManager.cs
@@ -3,7 +3,11 @@
 using UnityEngine;
 using Cysharp.Threading.Tasks;
 using System.Reflection;
+using System.Linq;
 
+#if UNITY_EDITOR
+using UnityEditor;
+#endif
 
 public class ConfigManager : ManagerBase<ConfigManager>
 {
@@ -33,28 +37,50 @@
         isLoadFinished = false;
 
         // 鍔犺浇閰嶇疆鏂囦欢
-        int totalConfigs = 15;
-        List<Type> configTypes = new List<Type>() {
+        HashSet<Type> configTypes = new HashSet<Type>() {
+            typeof(ADAwardConfig),
+            typeof(BattleMapConfig),
             typeof(ChestsAwardConfig),
             typeof(CTGConfig),
+            typeof(DailyTaskConfig),
+            typeof(DamageNumConfig),
             typeof(DirtyWordConfig),
-            typeof(EquipGSParamConfig),
+            typeof(DungeonConfig),
+            typeof(DungeonOpenTimeConfig),
+            typeof(FaceConfig),
+            typeof(FamilyDonateConfig),
+            typeof(FightPowerRatioConfig),
+            typeof(FirstChargeConfig),
+            typeof(GoldRushCampConfig),
+            typeof(GoldRushItemConfig),
+            typeof(GoldRushWorkerConfig),
+            typeof(HeroLineupHaloConfig),
+            typeof(HeroQualityLVConfig),
+            typeof(InvestConfig),
+            typeof(ItemCompoundConfig),
             typeof(ItemConfig),
+            typeof(MainChapterConfig),
+            typeof(MainLevelConfig),
             typeof(NPCConfig),
             typeof(NPCExConfig),
+            typeof(NPCLineupConfig),
             typeof(OrderInfoConfig),
+            typeof(PlayerAttrConfig),
             typeof(PlayerFaceConfig),
+            typeof(PriorBundleConfig),
             typeof(StoreConfig),
             typeof(SuccessConfig),
             typeof(SysInfoConfig),
             typeof(TitleStarUpConfig),
             typeof(TreasureSetConfig),
+            typeof(TreeLVConfig),
+            typeof(WindowSearchConfig),
             typeof(XBGetItemConfig)
         };
 
 #if UNITY_EDITOR
         HashSet<Type> configHashSet = new HashSet<Type>();
-        if (System.IO.File.Exists(Application.dataPath + "/fastConfig.txt"))
+        if (System.IO.File.Exists(Application.dataPath + "/fastConfig.txt") && Launch.Instance.isOpenConfigTesting)
         {
             string[] strConfgsArr = System.IO.File.ReadAllLines(Application.dataPath + "/fastConfig.txt");
             foreach (string str in strConfgsArr)
@@ -64,38 +90,50 @@
             }
         }
         //  缂栬緫鍣ㄤ笅鍔犲叆 璇勪及鍔犺浇鏃跺父
-        configTypes.AddRange(configHashSet);
+        foreach (var config in configHashSet)
+        {
+            if (!configTypes.Add(config))
+            {
+                Debug.LogWarning($"閰嶇疆 {config.Name} 宸茬粡瀛樺湪浜� configTypes 涓紝璺宠繃娣诲姞銆�");
+            }
+        }
         List<string> fastName = new List<string>();
 #endif
+        int iterator = 0;
+        int totalConfigs = configTypes.Count;
+
         // 閫愪釜鍔犺浇閰嶇疆骞舵洿鏂拌繘搴�
-        for (int i = 0; i < configTypes.Count; i++)
+        foreach (var configType in configTypes)
         {
             var sw = System.Diagnostics.Stopwatch.StartNew();
-            LoadConfigByType(configTypes[i]);
+            LoadConfigByType(configType);
             sw.Stop();
 #if UNITY_EDITOR
             if (sw.ElapsedMilliseconds >= 100)
             {
-                Debug.LogError($"鍔犺浇閰嶇疆 {configTypes[i].Name} 鑰楁椂杈冮暱: {sw.ElapsedMilliseconds} ms");
+                Debug.LogError($"鍔犺浇閰嶇疆 {configType.Name} 鑰楁椂杈冮暱: {sw.ElapsedMilliseconds} ms");
             }
             else if (sw.ElapsedMilliseconds <= 5)
             {
-                fastName.Add(configTypes[i].Name);
+                fastName.Add(configType.Name);
             }
-            Debug.Log($"鍔犺浇閰嶇疆: {configTypes[i].Name} 鐢ㄦ椂: {sw.ElapsedMilliseconds} ms");
+            Debug.Log($"鍔犺浇閰嶇疆: {configType.Name} 鐢ㄦ椂: {sw.ElapsedMilliseconds} ms");
 #endif
-            loadingProgress = (float)(i + 1) / totalConfigs;
+            loadingProgress = (float)(iterator++ + 1) / totalConfigs;
         }
 #if UNITY_EDITOR
-        System.IO.File.WriteAllText(Application.dataPath + "/fastConfig.txt", string.Join("\n", fastName));
-
-        //鍔犺浇瀹屽悗鍗歌浇
-        foreach (var configType in configTypes)
+        if (Launch.Instance.isOpenConfigTesting)
         {
-            var methodInfo = configType.GetMethod("ForceRelease", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.FlattenHierarchy);
-            if (methodInfo != null)
+            System.IO.File.WriteAllText(Application.dataPath + "/fastConfig.txt", string.Join("\n", fastName));
+
+            //鍔犺浇瀹屽悗鍗歌浇
+            foreach (var configType in configTypes)
             {
-                methodInfo.Invoke(null, null);
+                var methodInfo = configType.GetMethod("ForceRelease", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.FlattenHierarchy);
+                if (methodInfo != null)
+                {
+                    methodInfo.Invoke(null, null);
+                }
             }
         }
 #endif
@@ -187,24 +225,66 @@
 
     public override void Release()
     {
+        // 娓呯┖ ADAwardConfig 瀛楀吀
+        ClearConfigDictionary<ADAwardConfig>();
+        // 娓呯┖ BattleMapConfig 瀛楀吀
+        ClearConfigDictionary<BattleMapConfig>();
         // 娓呯┖ ChestsAwardConfig 瀛楀吀
         ClearConfigDictionary<ChestsAwardConfig>();
         // 娓呯┖ CTGConfig 瀛楀吀
         ClearConfigDictionary<CTGConfig>();
+        // 娓呯┖ DailyTaskConfig 瀛楀吀
+        ClearConfigDictionary<DailyTaskConfig>();
+        // 娓呯┖ DamageNumConfig 瀛楀吀
+        ClearConfigDictionary<DamageNumConfig>();
         // 娓呯┖ DirtyWordConfig 瀛楀吀
         ClearConfigDictionary<DirtyWordConfig>();
-        // 娓呯┖ EquipGSParamConfig 瀛楀吀
-        ClearConfigDictionary<EquipGSParamConfig>();
+        // 娓呯┖ DungeonConfig 瀛楀吀
+        ClearConfigDictionary<DungeonConfig>();
+        // 娓呯┖ DungeonOpenTimeConfig 瀛楀吀
+        ClearConfigDictionary<DungeonOpenTimeConfig>();
+        // 娓呯┖ FaceConfig 瀛楀吀
+        ClearConfigDictionary<FaceConfig>();
+        // 娓呯┖ FamilyDonateConfig 瀛楀吀
+        ClearConfigDictionary<FamilyDonateConfig>();
+        // 娓呯┖ FightPowerRatioConfig 瀛楀吀
+        ClearConfigDictionary<FightPowerRatioConfig>();
+        // 娓呯┖ FirstChargeConfig 瀛楀吀
+        ClearConfigDictionary<FirstChargeConfig>();
+        // 娓呯┖ GoldRushCampConfig 瀛楀吀
+        ClearConfigDictionary<GoldRushCampConfig>();
+        // 娓呯┖ GoldRushItemConfig 瀛楀吀
+        ClearConfigDictionary<GoldRushItemConfig>();
+        // 娓呯┖ GoldRushWorkerConfig 瀛楀吀
+        ClearConfigDictionary<GoldRushWorkerConfig>();
+        // 娓呯┖ HeroLineupHaloConfig 瀛楀吀
+        ClearConfigDictionary<HeroLineupHaloConfig>();
+        // 娓呯┖ HeroQualityLVConfig 瀛楀吀
+        ClearConfigDictionary<HeroQualityLVConfig>();
+        // 娓呯┖ InvestConfig 瀛楀吀
+        ClearConfigDictionary<InvestConfig>();
+        // 娓呯┖ ItemCompoundConfig 瀛楀吀
+        ClearConfigDictionary<ItemCompoundConfig>();
         // 娓呯┖ ItemConfig 瀛楀吀
         ClearConfigDictionary<ItemConfig>();
+        // 娓呯┖ MainChapterConfig 瀛楀吀
+        ClearConfigDictionary<MainChapterConfig>();
+        // 娓呯┖ MainLevelConfig 瀛楀吀
+        ClearConfigDictionary<MainLevelConfig>();
         // 娓呯┖ NPCConfig 瀛楀吀
         ClearConfigDictionary<NPCConfig>();
         // 娓呯┖ NPCExConfig 瀛楀吀
         ClearConfigDictionary<NPCExConfig>();
+        // 娓呯┖ NPCLineupConfig 瀛楀吀
+        ClearConfigDictionary<NPCLineupConfig>();
         // 娓呯┖ OrderInfoConfig 瀛楀吀
         ClearConfigDictionary<OrderInfoConfig>();
+        // 娓呯┖ PlayerAttrConfig 瀛楀吀
+        ClearConfigDictionary<PlayerAttrConfig>();
         // 娓呯┖ PlayerFaceConfig 瀛楀吀
         ClearConfigDictionary<PlayerFaceConfig>();
+        // 娓呯┖ PriorBundleConfig 瀛楀吀
+        ClearConfigDictionary<PriorBundleConfig>();
         // 娓呯┖ StoreConfig 瀛楀吀
         ClearConfigDictionary<StoreConfig>();
         // 娓呯┖ SuccessConfig 瀛楀吀
@@ -215,7 +295,109 @@
         ClearConfigDictionary<TitleStarUpConfig>();
         // 娓呯┖ TreasureSetConfig 瀛楀吀
         ClearConfigDictionary<TreasureSetConfig>();
+        // 娓呯┖ TreeLVConfig 瀛楀吀
+        ClearConfigDictionary<TreeLVConfig>();
+        // 娓呯┖ WindowSearchConfig 瀛楀吀
+        ClearConfigDictionary<WindowSearchConfig>();
         // 娓呯┖ XBGetItemConfig 瀛楀吀
         ClearConfigDictionary<XBGetItemConfig>();
     }
+
+#if UNITY_EDITOR
+    [MenuItem("Tools/Config/鑷")]
+    public static void CheckAndGenerateFastConfig()
+    {
+        // 鑾峰彇 Editor Assembly
+        var editorAsm = System.AppDomain.CurrentDomain.GetAssemblies()
+            .FirstOrDefault(a => a.FullName.Contains("Editor"));
+
+        if (editorAsm == null)
+        {
+            Debug.LogError("[鑷] 鏈壘鍒� Editor Assembly锛屾棤娉曡嚜妫�銆�");
+            return;
+        }
+
+        // 鍙嶅皠鑾峰彇 ConfigGenerater 绫诲瀷
+        var configGeneraterType = editorAsm.GetType("ConfigGenerater");
+        if (configGeneraterType == null)
+        {
+            Debug.LogError("[鑷] 鏈壘鍒� ConfigGenerater 绫诲瀷銆�");
+            return;
+        }
+
+        // 璋冪敤 GetAllConfigClasses 闈欐�佹柟娉�
+        var getAllConfigClassesMethod = configGeneraterType.GetMethod("GetAllConfigClasses", BindingFlags.Public | BindingFlags.Static);
+        var allConfigClasses = getAllConfigClassesMethod?.Invoke(null, null) as List<string>;
+        if (allConfigClasses == null)
+        {
+            Debug.LogError("[鑷] 鑾峰彇鍏ㄩ儴閰嶇疆绫诲け璐ャ��");
+            return;
+        }
+
+        // 鑾峰彇 ExcludeClassList 瀛楁
+        var excludeField = configGeneraterType.GetField("ExcludeClassList", BindingFlags.Public | BindingFlags.Static);
+        var excludeClassList = excludeField?.GetValue(null) as List<string> ?? new List<string>();
+
+        // 鎺掗櫎涓嶉渶瑕佺殑绫�
+        var checkClasses = allConfigClasses.Where(c => !excludeClassList.Contains(c)).ToList();
+
+        List<string> fastName = new List<string>();
+
+        foreach (var className in checkClasses)
+        {
+            // 杩欓噷涔熻鐢� Editor Assembly 鑾峰彇绫诲瀷
+            var configType = editorAsm.GetType(className) ?? Type.GetType(className);
+            if (configType == null)
+            {
+                Debug.LogWarning($"[鑷] 鏈壘鍒扮被鍨�: {className}");
+                continue;
+            }
+
+            var sw = System.Diagnostics.Stopwatch.StartNew();
+
+            // 鍙嶅皠璋冪敤闈欐�両nit鏂规硶
+            string configName = configType.Name;
+            if (configName.EndsWith("Config"))
+                configName = configName.Substring(0, configName.Length - 6);
+
+            string[] texts = ResManager.Instance.LoadConfig(configName);
+            if (texts != null)
+            {
+                string[] lines = texts;
+                var methodInfo = configType.GetMethod("Init", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.FlattenHierarchy);
+                if (methodInfo != null)
+                {
+                    methodInfo.Invoke(null, new object[] { lines });
+                }
+            }
+
+            sw.Stop();
+
+            if (sw.ElapsedMilliseconds >= 100)
+            {
+                Debug.LogError($"[鑷] 鍔犺浇閰嶇疆 {configType.Name} 鑰楁椂杈冮暱: {sw.ElapsedMilliseconds} ms");
+            }
+            else if (sw.ElapsedMilliseconds <= 5)
+            {
+                fastName.Add(configType.Name);
+            }
+            Debug.Log($"[鑷] 鍔犺浇閰嶇疆: {configType.Name} 鐢ㄦ椂: {sw.ElapsedMilliseconds} ms");
+        }
+
+        // 閲婃斁鎵�鏈夊凡鍔犺浇鐨勯厤缃�
+        foreach (var className in checkClasses)
+        {
+            var configType = editorAsm.GetType(className) ?? Type.GetType(className);
+            if (configType == null) continue;
+            var methodInfo = configType.GetMethod("ForceRelease", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.FlattenHierarchy);
+            if (methodInfo != null)
+            {
+                methodInfo.Invoke(null, null);
+            }
+        }
+
+        System.IO.File.WriteAllText(Application.dataPath + "/fastConfig.txt", string.Join("\n", fastName));
+        Debug.Log($"[鑷] fastConfig.txt 鐢熸垚瀹屾瘯锛屽揩閫熻〃鏈夛細{string.Join(", ", fastName)}");
+    }
+#endif
 }

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