From 3b2a6bb9047cfce9f501593b3669a9c1af6c5df4 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期三, 05 十一月 2025 17:40:23 +0800
Subject: [PATCH] 130 战斗修改回合样式

---
 Main/Config/Configs/SkillConfig.cs |  132 +++++++++++++++++++-------------------------
 1 files changed, 57 insertions(+), 75 deletions(-)

diff --git a/Main/Config/Configs/SkillConfig.cs b/Main/Config/Configs/SkillConfig.cs
index ed2bbdf..1fa492c 100644
--- a/Main/Config/Configs/SkillConfig.cs
+++ b/Main/Config/Configs/SkillConfig.cs
@@ -1,6 +1,6 @@
 锘�//--------------------------------------------------------
 //    [Author]:           YYL
-//    [  Date ]:           2025骞�8鏈�29鏃�
+//    [  Date ]:           Monday, October 27, 2025
 //--------------------------------------------------------
 
 using System.Collections.Generic;
@@ -31,16 +31,14 @@
 	public int TagAffect;
 	public int TagCount;
 	public int HappenRate;
-	public int EffectID1;
-	public int[] EffectValues1;
-	public int EffectID2;
-	public int[] EffectValues2;
-	public int EffectID3;
-	public int[] EffectValues3;
 	public int CoolDownTime;
+	public int[] BuffStateLimit;
+	public int BuffState;
 	public int FightPower;
 	public string SkillMotionName;
 	public string IconName;
+	public string BuffIconName;
+	public string SkillTipsName;
 	public int EffectType;
 	public int StartupFrames;
 	public int[] ActiveFrames;
@@ -52,12 +50,16 @@
 	public int[][] DamageDivide;
 	public int BulletEffectId;
 	public int BulletPath;
-	public float BulletFlyTime;
+	public float BulletFlySpeed;
+	public int Scattering;
 	public int ExplosionEffectId;
 	public int ExplosionEffect2;
+	public int ExplosionEffect3;
+	public int ExplosionEffect4;
 	public int EffectId;
 	public int EffectId2;
 	public int MStartEffectId;
+	public int BuffEffect;
 	public int TriggerEffect;
 
     public override int LoadKey(string _key)
@@ -100,73 +102,45 @@
 
 			int.TryParse(tables[14],out HappenRate); 
 
-			int.TryParse(tables[15],out EffectID1); 
+			int.TryParse(tables[15],out CoolDownTime); 
 
 			if (tables[16].Contains("["))
 			{
-				EffectValues1 = JsonMapper.ToObject<int[]>(tables[16]);
+				BuffStateLimit = JsonMapper.ToObject<int[]>(tables[16]);
 			}
 			else
 			{
-				string[] EffectValues1StringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-				EffectValues1 = new int[EffectValues1StringArray.Length];
-				for (int i=0;i<EffectValues1StringArray.Length;i++)
+				string[] BuffStateLimitStringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				BuffStateLimit = new int[BuffStateLimitStringArray.Length];
+				for (int i=0;i<BuffStateLimitStringArray.Length;i++)
 				{
-					 int.TryParse(EffectValues1StringArray[i],out EffectValues1[i]);
+					 int.TryParse(BuffStateLimitStringArray[i],out BuffStateLimit[i]);
 				}
 			}
 
-			int.TryParse(tables[17],out EffectID2); 
+			int.TryParse(tables[17],out BuffState); 
 
-			if (tables[18].Contains("["))
+			int.TryParse(tables[18],out FightPower); 
+
+			SkillMotionName = tables[19];
+
+			IconName = tables[20];
+
+			BuffIconName = tables[21];
+
+			SkillTipsName = tables[22];
+
+			int.TryParse(tables[23],out EffectType); 
+
+			int.TryParse(tables[24],out StartupFrames); 
+
+			if (tables[25].Contains("["))
 			{
-				EffectValues2 = JsonMapper.ToObject<int[]>(tables[18]);
+				ActiveFrames = JsonMapper.ToObject<int[]>(tables[25]);
 			}
 			else
 			{
-				string[] EffectValues2StringArray = tables[18].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-				EffectValues2 = new int[EffectValues2StringArray.Length];
-				for (int i=0;i<EffectValues2StringArray.Length;i++)
-				{
-					 int.TryParse(EffectValues2StringArray[i],out EffectValues2[i]);
-				}
-			}
-
-			int.TryParse(tables[19],out EffectID3); 
-
-			if (tables[20].Contains("["))
-			{
-				EffectValues3 = JsonMapper.ToObject<int[]>(tables[20]);
-			}
-			else
-			{
-				string[] EffectValues3StringArray = tables[20].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-				EffectValues3 = new int[EffectValues3StringArray.Length];
-				for (int i=0;i<EffectValues3StringArray.Length;i++)
-				{
-					 int.TryParse(EffectValues3StringArray[i],out EffectValues3[i]);
-				}
-			}
-
-			int.TryParse(tables[21],out CoolDownTime); 
-
-			int.TryParse(tables[22],out FightPower); 
-
-			SkillMotionName = tables[23];
-
-			IconName = tables[24];
-
-			int.TryParse(tables[25],out EffectType); 
-
-			int.TryParse(tables[26],out StartupFrames); 
-
-			if (tables[27].Contains("["))
-			{
-				ActiveFrames = JsonMapper.ToObject<int[]>(tables[27]);
-			}
-			else
-			{
-				string[] ActiveFramesStringArray = tables[27].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				string[] ActiveFramesStringArray = tables[25].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 				ActiveFrames = new int[ActiveFramesStringArray.Length];
 				for (int i=0;i<ActiveFramesStringArray.Length;i++)
 				{
@@ -174,35 +148,43 @@
 				}
 			}
 
-			int.TryParse(tables[28],out RecoveryFrames); 
+			int.TryParse(tables[26],out RecoveryFrames); 
 
-			int.TryParse(tables[29],out LoopCount); 
+			int.TryParse(tables[27],out LoopCount); 
 
-			int.TryParse(tables[30],out CastPosition); 
+			int.TryParse(tables[28],out CastPosition); 
 
-			int.TryParse(tables[31],out CastIndexNum); 
+			int.TryParse(tables[29],out CastIndexNum); 
 
-			float.TryParse(tables[32],out CastDistance); 
+			float.TryParse(tables[30],out CastDistance); 
 
-			DamageDivide = JsonMapper.ToObject<int[][]>(tables[33].Replace("(", "[").Replace(")", "]")); 
+			DamageDivide = JsonMapper.ToObject<int[][]>(tables[31].Replace("(", "[").Replace(")", "]")); 
 
-			int.TryParse(tables[34],out BulletEffectId); 
+			int.TryParse(tables[32],out BulletEffectId); 
 
-			int.TryParse(tables[35],out BulletPath); 
+			int.TryParse(tables[33],out BulletPath); 
 
-			float.TryParse(tables[36],out BulletFlyTime); 
+			float.TryParse(tables[34],out BulletFlySpeed); 
 
-			int.TryParse(tables[37],out ExplosionEffectId); 
+			int.TryParse(tables[35],out Scattering); 
 
-			int.TryParse(tables[38],out ExplosionEffect2); 
+			int.TryParse(tables[36],out ExplosionEffectId); 
 
-			int.TryParse(tables[39],out EffectId); 
+			int.TryParse(tables[37],out ExplosionEffect2); 
 
-			int.TryParse(tables[40],out EffectId2); 
+			int.TryParse(tables[38],out ExplosionEffect3); 
 
-			int.TryParse(tables[41],out MStartEffectId); 
+			int.TryParse(tables[39],out ExplosionEffect4); 
 
-			int.TryParse(tables[42],out TriggerEffect); 
+			int.TryParse(tables[40],out EffectId); 
+
+			int.TryParse(tables[41],out EffectId2); 
+
+			int.TryParse(tables[42],out MStartEffectId); 
+
+			int.TryParse(tables[43],out BuffEffect); 
+
+			int.TryParse(tables[44],out TriggerEffect); 
         }
         catch (Exception exception)
         {

--
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