From 3b2a6bb9047cfce9f501593b3669a9c1af6c5df4 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期三, 05 十一月 2025 17:40:23 +0800
Subject: [PATCH] 130 战斗修改回合样式
---
Main/Core/GameEngine/Player/PlayerBaseData.cs | 155 ++++++++++++++++++++++++++++++---------------------
1 files changed, 92 insertions(+), 63 deletions(-)
diff --git a/Main/Core/GameEngine/Player/PlayerBaseData.cs b/Main/Core/GameEngine/Player/PlayerBaseData.cs
index 1d85dec..42f00c7 100644
--- a/Main/Core/GameEngine/Player/PlayerBaseData.cs
+++ b/Main/Core/GameEngine/Player/PlayerBaseData.cs
@@ -1,4 +1,5 @@
锘縰sing System;
+using Cysharp.Threading.Tasks;
public class PlayerBaseData
{
@@ -9,19 +10,41 @@
public byte Job; //鑱屼笟,
public ushort LV; //绛夌骇
public int TitleID;
- public uint ExpPoint; //鎵╁厖缁忛獙鐐规暟
- public uint TotalExp; //鎬荤粡楠�
- public uint FamilyId; //瀹舵棌
+ public uint ExpPoint; //鎵╁厖缁忛獙鐐规暟锛堜嚎锛�
+ public uint TotalExp; //鎬荤粡楠�(灏忎簬浜块儴鍒�)
+ public long curExp { get { return TotalExp + ExpPoint * Constants.ExpPointValue; } }
+
+ uint m_FamilyId;
+ public uint FamilyId
+ {
+ get
+ {
+ return m_FamilyId;
+ }
+ set
+ {
+ var beforeFamilyId = m_FamilyId;
+ m_FamilyId = value;
+ if (beforeFamilyId == 0 && m_FamilyId != 0)
+ {
+ GuildManager.Instance.AfterEnterGuild().Forget();
+ }
+ else if (beforeFamilyId != 0 && m_FamilyId == 0)
+ {
+ GuildManager.Instance.AfterQuitGuild();
+ }
+ }
+ }
public string FamilyName; //瀹舵棌鍚嶇О
public uint diamond; //浠欑帀
public uint bindDiamond; //鐏电煶
public uint copper; //閾滈挶
- public ulong allCopper { get { return (ulong)copper + (ulong)copperExtend * Constants.ExpPointValue; } }
- public ulong FightPoint; //鎴樻枟鍊�
+ public long allCopper { get { return copper + copperExtend * Constants.ExpPointValue; } }
+ public long UseHarmerCount; //娑堣�楅敜瀛愪釜鏁�(鍊嶆暟)
public ushort MapID; //瑙掕壊鎵�鍦ㄥ湴鍥� 鍦板浘瑙勫垯锛欳/S涓�涓�瀵瑰簲鐨勫父瑙勫湴鍥撅紝C鍋囧湴鍥撅紙ExAttr14锛夛紝澶欳涓�涓猄鍦板浘锛圗xAttr3锛�
public ushort PosX; //瑙掕壊鍧愭爣
public ushort PosY;
- public ulong HP; //褰撳墠HP
+ public long HP; //褰撳墠HP
public uint FreePoint; //鏈垎閰嶇偣鏁�
public uint FreeSkillPoint; //鏈垎閰嶇殑鎶�鑳界偣
public int STR; //鍔涢噺
@@ -31,10 +54,10 @@
public string Setting; //璁惧畾
public byte AttackMode; //鏀诲嚮妯″紡
public byte FBID; //fb id
- public byte realmLevel; //鏃ф湇鍔$瀹橀樁锛岀幇椤圭洰鐢ㄤ簬澧冪晫
+ public byte realmLevel; //瀹樿亴
public byte VIPLv; //VIP绛夌骇
- public uint ExAttr1; // 鍗忓姪鐩爣鐜╁ID锛岄潪0鍙�0閫�鍑哄崗鍔�
- public uint teamAutoOperateFlag; //鎵╁睍灞炴��2锛屽悇椤圭洰涓撶敤
+ public int ExAttr1; // 绛栧垝閰嶇疆鍏冲崱ID涓�201锛屽嵆 杩囧叧2-1(0/1) ,浣跨敤 ExAttr1 鍊煎垽鏂紝濡侲xAttr1鍊间负20103浠h〃褰撳墠宸茬粡杩囦簡绗�2绔犵1鍏崇3娉紝鍖呭惈浜嗘尝锛岄渶瑕佸嚮璐ヨ鍏冲崱boss鍚庢墠绠楄鍏宠繃鍏�
+ public int ExAttr2; // 鐢ㄤ簬璁板綍涓荤嚎褰撳墠鍒锋�墍鍦ㄧ珷鑺傚叧鍗¤褰曪紝璁板綍鍊� = 绔犺妭*10000+鍏冲崱缂栧彿*100+绗瑇娉� 锛� 0418鍒锋柊绫诲瀷103
public int dungeonLineId; // 鍓湰绾胯矾id
public int dungeonMapId; // 鍓湰鐢ㄤ綔 DataMapId,鍗曚汉鍓湰瀛樺湪1.鍋囧壇鏈� 2.鏈嶅姟绔�1瀵瑰鎴风澶氬湴鍥惧悓鍒嗙嚎 3.鏈嶅姟绔�1瀵瑰鎴风澶氬湴鍥句笉鍚屽垎绾�
public uint shield; //鎶ょ浘鍊�
@@ -51,10 +74,13 @@
uint m_coinPointTotal;
public int face;//澶村儚
public int facePic;//澶村儚澶栨
+ public long FightPower; //鎴樻枟鍔�
- public uint coinPointTotal {
+ public uint coinPointTotal
+ {
private get { return m_coinPointTotal; }
- set {
+ set
+ {
CoinChangeEvent?.Invoke((int)m_coinPointTotal, (int)value);
m_coinPointTotal = value;
}
@@ -109,6 +135,7 @@
public int mapRealmSelect; //鍦板浘澧冪晫闅惧害
public int leaveFamilyTime; //绂诲紑瀹舵棌鏃堕棿
+ public int leaveGuildInfo; //鍏細锛氫富鍔ㄧ寮�娆℃暟*100 + 琚涪娆℃暟*10 + 鏈�鍚庝竴娆℃槸鍚︿富鍔ㄧ寮�鐨勶紝鏆傛椂鏈�澶氱疮璁¤褰曞埌9娆�
public bool IsActive90Off = true; //浠h〃榛樿婵�娲�0.1鎶�
public long treasurePotentialSp
@@ -137,58 +164,60 @@
}
public void UpdateData(H0102_tagCDBPlayer _serverInfo)
- {
-
- AccID = _serverInfo.AccID;
- PlayerID = _serverInfo.PlayerID;
- PlayerName = _serverInfo.PlayerName.Trim().Replace("\0", "");
- GMLevel = _serverInfo.GMLevel;
- Job = _serverInfo.Job;
- LV = _serverInfo.LV;
- ExpPoint = _serverInfo.ExpPoint;
- TotalExp = _serverInfo.TotalExp;
- FamilyId = _serverInfo.Family;
- FamilyName = _serverInfo.FamilyName.Trim().Replace("\0", "");
- diamond = _serverInfo.Gold;
- bindDiamond = _serverInfo.GoldPaper;
- copper = _serverInfo.Silver;
- MapID = _serverInfo.MapID;
- PosX = _serverInfo.PosX;
- PosY = _serverInfo.PosY;
- FreePoint = _serverInfo.FreePoint;
- FreeSkillPoint = _serverInfo.FreeSkillPoint;
- STR = _serverInfo.STR;
- PNE = _serverInfo.PNE;
- PHY = _serverInfo.PHY;
- CON = _serverInfo.CON;
- Setting = _serverInfo.Setting;
- FBID = _serverInfo.FBID;
- ExAttr1 = _serverInfo.ExAttr1;
- teamAutoOperateFlag = _serverInfo.ExAttr2;
- dungeonLineId = (int)_serverInfo.ExAttr3 % 1000;
- dungeonMapId = (int)_serverInfo.ExAttr3 / 1000;
- shield = _serverInfo.ExAttr4;
- CrossServerFlag = _serverInfo.ExAttr5;
- realmLevel = _serverInfo.OfficialRank;
- VIPLv = _serverInfo.VIPLv;
- copperExtend = _serverInfo.ExAttr6;
- sp = _serverInfo.ExAttr7;
- spExtend = _serverInfo.ExAttr8;
- bubbleId = _serverInfo.ExAttr10;
- ExAttr11 = _serverInfo.ExAttr11;
- ExAttr16 = _serverInfo.ExAttr16;
- ServerGroupId = _serverInfo.ExAttr13;
- faction = _serverInfo.Faction;
- coinPointTotal = _serverInfo.ChangeCoinPointTotal;
- equipShowSwitch = _serverInfo.EquipShowSwitch;
- mapRealmSelect = (int)_serverInfo.ExAttr18;
- leaveFamilyTime = (int)_serverInfo.ExAttr19;
- face = (int)_serverInfo.Face;
- facePic = (int)_serverInfo.FacePic;
-
- HP = _serverInfo.HP + _serverInfo.HPEx * Constants.ExpPointValue;
- AttackMode = _serverInfo.AttackMode;
-
+ {
+
+ AccID = _serverInfo.AccID.Trim().Replace("\0", "");
+ PlayerID = _serverInfo.PlayerID;
+ PlayerName = _serverInfo.PlayerName.Trim().Replace("\0", "");
+ GMLevel = _serverInfo.GMLevel;
+ Job = _serverInfo.Job;
+ LV = _serverInfo.LV;
+ ExpPoint = _serverInfo.ExpPoint;
+ TotalExp = _serverInfo.TotalExp;
+ FamilyId = _serverInfo.Family;
+ FamilyName = _serverInfo.FamilyName.Trim().Replace("\0", "");
+ diamond = _serverInfo.Gold;
+ bindDiamond = _serverInfo.GoldPaper;
+ copper = _serverInfo.Silver;
+ MapID = _serverInfo.MapID;
+ PosX = _serverInfo.PosX;
+ PosY = _serverInfo.PosY;
+ FreePoint = _serverInfo.FreePoint;
+ FreeSkillPoint = _serverInfo.FreeSkillPoint;
+ STR = _serverInfo.STR;
+ PNE = _serverInfo.PNE;
+ PHY = _serverInfo.PHY;
+ CON = _serverInfo.CON;
+ Setting = _serverInfo.Setting;
+ FBID = _serverInfo.FBID;
+ ExAttr1 = Math.Max((int)_serverInfo.ExAttr1, 10100); //绛栧垝閰嶇疆鍏冲崱ID涓�201锛屽嵆 杩囧叧2-1(0/1) ,浣跨敤 ExAttr1 鍊煎垽鏂紝濡侲xAttr1鍊间负20103浠h〃褰撳墠宸茬粡杩囦簡绗�2绔犵1鍏崇3娉紝鍖呭惈浜嗘尝锛岄渶瑕佸嚮璐ヨ鍏冲崱boss鍚庢墠绠楄鍏宠繃鍏�
+ ExAttr2 = Math.Max((int)_serverInfo.ExAttr2, 10101); //鐢ㄤ簬璁板綍涓荤嚎褰撳墠鍒锋�墍鍦ㄧ珷鑺傚叧鍗¤褰曪紝璁板綍鍊� = 绔犺妭*10000+鍏冲崱缂栧彿*100+绗瑇娉� 锛� 0418鍒锋柊绫诲瀷103
+ dungeonLineId = (int)_serverInfo.ExAttr3 % 1000;
+ dungeonMapId = (int)_serverInfo.ExAttr3 / 1000;
+ shield = _serverInfo.ExAttr4;
+ CrossServerFlag = _serverInfo.ExAttr5;
+ realmLevel = _serverInfo.OfficialRank;
+ VIPLv = _serverInfo.VIPLv;
+ copperExtend = _serverInfo.ExAttr6;
+ sp = _serverInfo.ExAttr7;
+ spExtend = _serverInfo.ExAttr8;
+ bubbleId = _serverInfo.ExAttr10;
+ ExAttr11 = _serverInfo.ExAttr11;
+ leaveGuildInfo = (int)_serverInfo.ExAttr12;
+ ExAttr16 = _serverInfo.ExAttr16;
+ ServerGroupId = _serverInfo.ExAttr13;
+ faction = _serverInfo.Faction;
+ coinPointTotal = _serverInfo.ChangeCoinPointTotal;
+ equipShowSwitch = _serverInfo.EquipShowSwitch;
+ mapRealmSelect = (int)_serverInfo.ExAttr18;
+ leaveFamilyTime = (int)_serverInfo.ExAttr19;
+ face = (int)_serverInfo.Face;
+ facePic = (int)_serverInfo.FacePic;
+
+ HP = _serverInfo.HP + _serverInfo.HPEx * Constants.ExpPointValue;
+ AttackMode = _serverInfo.AttackMode;
+ UseHarmerCount = (int)_serverInfo.FightPoint; //閿ゅ瓙鍊嶆暟锛岄潪鎴樻枟鍔�
+
}
// 閮ㄥ垎鎯呭喌闇�瑕佹湇鍔$闈為噸鐧绘儏鍐典笅鍚屾鎵�鏈夋暟鎹�
--
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