From 3b2a6bb9047cfce9f501593b3669a9c1af6c5df4 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期三, 05 十一月 2025 17:40:23 +0800
Subject: [PATCH] 130 战斗修改回合样式

---
 Main/Core/GameEngine/Player/PlayerBaseData.cs |   50 +++++++++++++++++++++++++++++++++++++++-----------
 1 files changed, 39 insertions(+), 11 deletions(-)

diff --git a/Main/Core/GameEngine/Player/PlayerBaseData.cs b/Main/Core/GameEngine/Player/PlayerBaseData.cs
index 665ec99..42f00c7 100644
--- a/Main/Core/GameEngine/Player/PlayerBaseData.cs
+++ b/Main/Core/GameEngine/Player/PlayerBaseData.cs
@@ -1,4 +1,5 @@
 锘縰sing System;
+using Cysharp.Threading.Tasks;
 
 public class PlayerBaseData
 {
@@ -11,18 +12,39 @@
     public int TitleID;
     public uint ExpPoint;    //鎵╁厖缁忛獙鐐规暟锛堜嚎锛�
     public uint TotalExp;    //鎬荤粡楠�(灏忎簬浜块儴鍒�)
-    public ulong curExp { get { return TotalExp + ExpPoint * Constants.ExpPointValue; } }
-    public uint FamilyId;    //瀹舵棌
+    public long curExp { get { return TotalExp + ExpPoint * Constants.ExpPointValue; } }
+
+    uint m_FamilyId;
+    public uint FamilyId
+    {
+        get
+        {
+            return m_FamilyId;
+        }
+        set
+        {
+            var beforeFamilyId = m_FamilyId;
+            m_FamilyId = value;
+            if (beforeFamilyId == 0 && m_FamilyId != 0)
+            {
+                GuildManager.Instance.AfterEnterGuild().Forget();
+            }
+            else if (beforeFamilyId != 0 && m_FamilyId == 0)
+            {
+                GuildManager.Instance.AfterQuitGuild();
+            }
+        }
+    }
     public string FamilyName;    //瀹舵棌鍚嶇О
     public uint diamond;    //浠欑帀
     public uint bindDiamond;  //鐏电煶
     public uint copper;    //閾滈挶
-    public ulong allCopper { get { return (ulong)copper + (ulong)copperExtend * Constants.ExpPointValue; } }
-    public ulong FightPoint;    //鎴樻枟鍊�
+    public long allCopper { get { return copper + copperExtend * Constants.ExpPointValue; } }
+    public long UseHarmerCount;    //娑堣�楅敜瀛愪釜鏁�(鍊嶆暟)
     public ushort MapID;    //瑙掕壊鎵�鍦ㄥ湴鍥�  鍦板浘瑙勫垯锛欳/S涓�涓�瀵瑰簲鐨勫父瑙勫湴鍥撅紝C鍋囧湴鍥撅紙ExAttr14锛夛紝澶欳涓�涓猄鍦板浘锛圗xAttr3锛�
     public ushort PosX;    //瑙掕壊鍧愭爣
     public ushort PosY;
-    public ulong HP;    //褰撳墠HP
+    public long HP;    //褰撳墠HP
     public uint FreePoint;    //鏈垎閰嶇偣鏁�
     public uint FreeSkillPoint;    //鏈垎閰嶇殑鎶�鑳界偣
     public int STR;    //鍔涢噺
@@ -34,8 +56,8 @@
     public byte FBID;    //fb id
     public byte realmLevel;    //瀹樿亴
     public byte VIPLv;    //VIP绛夌骇
-    public uint ExAttr1;    // 鍗忓姪鐩爣鐜╁ID锛岄潪0鍙�0閫�鍑哄崗鍔�
-    public uint teamAutoOperateFlag;    //鎵╁睍灞炴��2锛屽悇椤圭洰涓撶敤
+    public int ExAttr1;    // 绛栧垝閰嶇疆鍏冲崱ID涓�201锛屽嵆 杩囧叧2-1(0/1) ,浣跨敤 ExAttr1 鍊煎垽鏂紝濡侲xAttr1鍊间负20103浠h〃褰撳墠宸茬粡杩囦簡绗�2绔犵1鍏崇3娉紝鍖呭惈浜嗘尝锛岄渶瑕佸嚮璐ヨ鍏冲崱boss鍚庢墠绠楄鍏宠繃鍏�
+    public int ExAttr2;    // 鐢ㄤ簬璁板綍涓荤嚎褰撳墠鍒锋�墍鍦ㄧ珷鑺傚叧鍗¤褰曪紝璁板綍鍊� = 绔犺妭*10000+鍏冲崱缂栧彿*100+绗瑇娉�  锛� 0418鍒锋柊绫诲瀷103
     public int dungeonLineId;    // 鍓湰绾胯矾id
     public int dungeonMapId;    // 鍓湰鐢ㄤ綔 DataMapId,鍗曚汉鍓湰瀛樺湪1.鍋囧壇鏈� 2.鏈嶅姟绔�1瀵瑰鎴风澶氬湴鍥惧悓鍒嗙嚎 3.鏈嶅姟绔�1瀵瑰鎴风澶氬湴鍥句笉鍚屽垎绾�
     public uint shield;    //鎶ょ浘鍊�
@@ -52,10 +74,13 @@
     uint m_coinPointTotal;
     public int face;//澶村儚
     public int facePic;//澶村儚澶栨
+    public long FightPower;    //鎴樻枟鍔�
 
-    public uint coinPointTotal { 
+    public uint coinPointTotal
+    {
         private get { return m_coinPointTotal; }
-        set {
+        set
+        {
             CoinChangeEvent?.Invoke((int)m_coinPointTotal, (int)value);
             m_coinPointTotal = value;
         }
@@ -110,6 +135,7 @@
 
     public int mapRealmSelect;  //鍦板浘澧冪晫闅惧害
     public int leaveFamilyTime; //绂诲紑瀹舵棌鏃堕棿
+    public int leaveGuildInfo; //鍏細锛氫富鍔ㄧ寮�娆℃暟*100 + 琚涪娆℃暟*10  + 鏈�鍚庝竴娆℃槸鍚︿富鍔ㄧ寮�鐨勶紝鏆傛椂鏈�澶氱疮璁¤褰曞埌9娆�
 
     public bool IsActive90Off = true; //浠h〃榛樿婵�娲�0.1鎶�
     public long treasurePotentialSp
@@ -164,8 +190,8 @@
         CON = _serverInfo.CON;
         Setting = _serverInfo.Setting;
         FBID = _serverInfo.FBID;
-        ExAttr1 = _serverInfo.ExAttr1;
-        teamAutoOperateFlag = _serverInfo.ExAttr2;
+        ExAttr1 = Math.Max((int)_serverInfo.ExAttr1, 10100);  //绛栧垝閰嶇疆鍏冲崱ID涓�201锛屽嵆 杩囧叧2-1(0/1) ,浣跨敤 ExAttr1 鍊煎垽鏂紝濡侲xAttr1鍊间负20103浠h〃褰撳墠宸茬粡杩囦簡绗�2绔犵1鍏崇3娉紝鍖呭惈浜嗘尝锛岄渶瑕佸嚮璐ヨ鍏冲崱boss鍚庢墠绠楄鍏宠繃鍏�
+        ExAttr2 = Math.Max((int)_serverInfo.ExAttr2, 10101);  //鐢ㄤ簬璁板綍涓荤嚎褰撳墠鍒锋�墍鍦ㄧ珷鑺傚叧鍗¤褰曪紝璁板綍鍊� = 绔犺妭*10000+鍏冲崱缂栧彿*100+绗瑇娉�  锛� 0418鍒锋柊绫诲瀷103
         dungeonLineId = (int)_serverInfo.ExAttr3 % 1000;
         dungeonMapId = (int)_serverInfo.ExAttr3 / 1000;
         shield = _serverInfo.ExAttr4;
@@ -177,6 +203,7 @@
         spExtend = _serverInfo.ExAttr8;
         bubbleId = _serverInfo.ExAttr10;
         ExAttr11 = _serverInfo.ExAttr11;
+        leaveGuildInfo = (int)_serverInfo.ExAttr12;
         ExAttr16 = _serverInfo.ExAttr16;
         ServerGroupId = _serverInfo.ExAttr13;
         faction = _serverInfo.Faction;
@@ -189,6 +216,7 @@
 
         HP = _serverInfo.HP + _serverInfo.HPEx * Constants.ExpPointValue;
         AttackMode = _serverInfo.AttackMode;
+        UseHarmerCount = (int)_serverInfo.FightPoint;   //閿ゅ瓙鍊嶆暟锛岄潪鎴樻枟鍔�
 
     }
 

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