From 3b2a6bb9047cfce9f501593b3669a9c1af6c5df4 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期三, 05 十一月 2025 17:40:23 +0800
Subject: [PATCH] 130 战斗修改回合样式

---
 Main/Core/GameEngine/Player/PlayerBaseData.cs |   24 +++++++++++++++++++++++-
 1 files changed, 23 insertions(+), 1 deletions(-)

diff --git a/Main/Core/GameEngine/Player/PlayerBaseData.cs b/Main/Core/GameEngine/Player/PlayerBaseData.cs
index 6d6beba..42f00c7 100644
--- a/Main/Core/GameEngine/Player/PlayerBaseData.cs
+++ b/Main/Core/GameEngine/Player/PlayerBaseData.cs
@@ -1,4 +1,5 @@
 锘縰sing System;
+using Cysharp.Threading.Tasks;
 
 public class PlayerBaseData
 {
@@ -12,7 +13,28 @@
     public uint ExpPoint;    //鎵╁厖缁忛獙鐐规暟锛堜嚎锛�
     public uint TotalExp;    //鎬荤粡楠�(灏忎簬浜块儴鍒�)
     public long curExp { get { return TotalExp + ExpPoint * Constants.ExpPointValue; } }
-    public uint FamilyId;    //瀹舵棌
+
+    uint m_FamilyId;
+    public uint FamilyId
+    {
+        get
+        {
+            return m_FamilyId;
+        }
+        set
+        {
+            var beforeFamilyId = m_FamilyId;
+            m_FamilyId = value;
+            if (beforeFamilyId == 0 && m_FamilyId != 0)
+            {
+                GuildManager.Instance.AfterEnterGuild().Forget();
+            }
+            else if (beforeFamilyId != 0 && m_FamilyId == 0)
+            {
+                GuildManager.Instance.AfterQuitGuild();
+            }
+        }
+    }
     public string FamilyName;    //瀹舵棌鍚嶇О
     public uint diamond;    //浠欑帀
     public uint bindDiamond;  //鐏电煶

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