From 3b2a6bb9047cfce9f501593b3669a9c1af6c5df4 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期三, 05 十一月 2025 17:40:23 +0800
Subject: [PATCH] 130 战斗修改回合样式

---
 Main/System/Battle/BattleManager.cs |   97 ++++++++++++++++++++++++++++++++++++++++++++----
 1 files changed, 89 insertions(+), 8 deletions(-)

diff --git a/Main/System/Battle/BattleManager.cs b/Main/System/Battle/BattleManager.cs
index fdcbb3f..f879dec 100644
--- a/Main/System/Battle/BattleManager.cs
+++ b/Main/System/Battle/BattleManager.cs
@@ -23,10 +23,16 @@
             QuickSetting.Instance.SendPackage();
         }
     }
+    public readonly int[] speedIndexfuncIdArr = new int[] { 34, 35, 36 };  // 鎴樻枟鍊嶆暟瀵瑰簲鐨勫姛鑳絀D
+    public readonly int passFuncId = 33;    // 璺宠繃鎴樻枟瀵瑰簲鐨勫姛鑳絀D
+    public int passRound;   // 瓒呰繃X鍥炲悎鍙烦杩�
+    public int fightGuideID;
+    public int fightGuideMainLevelLimit;
+    public int fightGuideNoClickSeconds;
 
     public Action<string, BattleField> onBattleFieldCreate;
 
-    public Action<string, BattleField> onBattleFieldDestroy;
+    public Action onBattleFieldDestroy;
 
     public bool isWaitServerStory = false;  //涓荤嚎绛夋湇鍔$鍥炴姤 0425
 
@@ -45,6 +51,14 @@
     {
         var config = FuncConfigConfig.Get("AutoGuaji");
         speedGear = JsonMapper.ToObject<float[]>(config.Numerical4);
+
+        config = FuncConfigConfig.Get("FightGuide");
+        fightGuideID = int.Parse(config.Numerical1);
+        fightGuideMainLevelLimit = int.Parse(config.Numerical2);
+        fightGuideNoClickSeconds = int.Parse(config.Numerical3);
+
+        config = FuncConfigConfig.Get("BattleButton");
+        passRound= int.Parse(config.Numerical1);
     }
 
 
@@ -58,8 +72,8 @@
 
     protected void OnPlayerLoginOk()
     {
-        long exAttr1 = PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.ExAttr1);
-        long exAttr2 = PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.ExAttr2);
+        long exAttr1 = PlayerDatas.Instance.baseData.ExAttr1;
+        long exAttr2 = PlayerDatas.Instance.baseData.ExAttr2;
 
         int MapID = 1;
         int FuncLineID = (int)exAttr2;
@@ -84,7 +98,11 @@
 
             redTeamList.Add(storyTeam);
 
-            CreateBattleField(string.Empty, MapID, FuncLineID, extendData, redTeamList, blueTeamList);
+            HB424_tagSCTurnFightInit vNetData = new HB424_tagSCTurnFightInit();
+            vNetData.MapID = (uint)MapID;
+            vNetData.FuncLineID = (uint)FuncLineID;
+
+            CreateBattleField(string.Empty, vNetData, extendData, redTeamList, blueTeamList);
         }
         else
         {
@@ -455,9 +473,12 @@
     }
     #endregion
 
-    public BattleField CreateBattleField(string guid, int MapID, int FuncLineID, JsonData extendData, List<TeamBase> redTeamList, List<TeamBase> blueTeamList)
+    public BattleField CreateBattleField(string guid, HB424_tagSCTurnFightInit vNetData, JsonData extendData, List<TeamBase> redTeamList, List<TeamBase> blueTeamList)
     {
         BattleField battleField = null;
+
+        int MapID = (int)vNetData.MapID;
+        int FuncLineID = (int)vNetData.FuncLineID;
 
         bool isCreate = true;
         if (battleFields.TryGetValue(guid, out battleField))
@@ -475,7 +496,7 @@
         }
 
         if (isCreate)
-        { 
+        {
             battleField = BattleFieldFactory.CreateBattleField(guid, MapID, FuncLineID, extendData, redTeamList, blueTeamList);
 
             if (string.IsNullOrEmpty(guid))
@@ -488,7 +509,7 @@
 
 
 
-        battleField.Init(MapID, FuncLineID, extendData, redTeamList, blueTeamList);
+        battleField.Init(MapID, FuncLineID, extendData, redTeamList, blueTeamList, vNetData.TurnMax);
 
         return battleField;
     }
@@ -516,7 +537,7 @@
 
         GameObject.DestroyImmediate(battleField.battleRootNode.gameObject);
 
-        onBattleFieldDestroy?.Invoke(battleField.guid, battleField);
+        onBattleFieldDestroy?.Invoke();
 
     }
 
@@ -569,4 +590,64 @@
 
         return null;
     }
+
+    //鍙戣繘鍏ユ垬鏂楀寘
+    private float lastTime = 0f;
+    private float turnCoolDown = 0.5f; // 鍐峰嵈鏃堕棿
+    public void SendTurnFight(uint mapID, uint funcLineID = 0, byte tagType = 0, uint tagID = 0, uint[] valueList = null)
+    {
+        // 杩炵画棰戠箒鍙戝寘锛岃Е鍙戞彁绀�
+        float currentTime = Time.time;
+        if (currentTime - lastTime < turnCoolDown)
+        {
+            SysNotifyMgr.Instance.ShowTip("BattleCoolDown");
+            return;
+        }
+        lastTime = currentTime;
+
+        CB410_tagCMTurnFight pack = new CB410_tagCMTurnFight();
+        pack.MapID = mapID;
+        pack.FuncLineID = funcLineID;
+        pack.TagType = tagType;
+        pack.TagID = tagID;
+        if (!valueList.IsNullOrEmpty())
+        {
+            pack.ValueList = valueList;
+            pack.ValueCount = (byte)valueList.Length;
+        }
+        GameNetSystem.Instance.SendInfo(pack);
+    }
+
+    // 鑾峰彇褰撳墠姝e湪鏄剧ず鐨勬垬鏂楀満鏅悕绉帮紝濡傛灉娌℃湁鍒欒繑鍥炵┖瀛楃涓�
+    public string GetActiveBattleName()
+    {
+        foreach (var kvp in battleFields)
+        {
+            BattleField battleField = kvp.Value;
+            if (battleField == null)
+                continue;
+
+            var battleName = battleField.ToString();
+            if (BattleConst.battleNameToWinName.ContainsKey(battleName)
+            && UIManager.Instance.IsOpened(BattleConst.battleNameToWinName[battleName]))
+                return battleName;
+        }
+        return "";
+    }
+
+    // 鑾峰彇褰撳墠姝e湪鏄剧ず鐨勬垬鏂楀満鏅�,濡傛灉娌℃湁鍒欒繑鍥瀗ull
+    public BattleField GetActiveBattleFieldByName(string battleName)
+    {
+        foreach (var kvp in battleFields)
+        {
+            BattleField battleField = kvp.Value;
+            if (battleField == null)
+                continue;
+
+            var name = battleField.ToString();
+            if (name == battleName)
+                return battleField;
+        }
+        return null;
+    }
 }
\ No newline at end of file

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