From 3b2a6bb9047cfce9f501593b3669a9c1af6c5df4 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期三, 05 十一月 2025 17:40:23 +0800
Subject: [PATCH] 130 战斗修改回合样式
---
Main/System/Battle/BattleObject/BattleObject.cs | 72 +++++++++++++++++++++++++-----------
1 files changed, 50 insertions(+), 22 deletions(-)
diff --git a/Main/System/Battle/BattleObject/BattleObject.cs b/Main/System/Battle/BattleObject/BattleObject.cs
index 89714c3..24b2e63 100644
--- a/Main/System/Battle/BattleObject/BattleObject.cs
+++ b/Main/System/Battle/BattleObject/BattleObject.cs
@@ -87,6 +87,8 @@
buffMgr = new BattleObjectBuffMgr();
buffMgr.Init(this);
+ buffMgr.onIsControlChanged += OnControledChange;
+
layerMgr = new BattleObjectLayerMgr();
layerMgr.Init(this);
@@ -127,6 +129,9 @@
motionBase.Release();
motionBase = null;
+ buffMgr.onIsControlChanged -= OnControledChange;
+ buffMgr.Release();
+ buffMgr = null;
teamHero = null;
ObjID = 0;
@@ -134,6 +139,24 @@
{
GameObject.DestroyImmediate(heroGo);
heroGo = null;
+ }
+ }
+
+ // 鏈夊彉鍖栦簡鎵嶄細璋冪敤杩欎釜鍑芥暟
+ private void OnControledChange(int groupType, bool value)
+ {
+ // 杩欓噷鏄彈鍒扮‖鎺ф椂鍊� 闇�瑕佽〃鐜扮殑鍔ㄧ敾
+ if (groupType == BattleConst.HardControlGroup)
+ {
+ // 浠庢病琚‖鎺у埌琚‖鎺�
+ if (value)
+ {
+ motionBase.SetControledAnimation();
+ }
+ else
+ {
+ motionBase.CancelControledAnimation();
+ }
}
}
@@ -270,15 +293,16 @@
public virtual void Hurt(List<long> damageValues, long _totalDamage,
HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, SkillConfig skillConfig, int hitIndex,
- BattleDrops battleDrops, HB422_tagMCTurnFightObjDead deadPack)
+ BattleDrops battleDrops, HB422_tagMCTurnFightObjDead deadPack,
+ long fromHp, long toHp)
{
bool isLastHit = hitIndex >= skillConfig.DamageDivide.Length - 1;
bool firstHit = hitIndex == 0;
- BattleDmgInfo dmgInfo = PopDamage(damageValues, _totalDamage, hurt, skillConfig, isLastHit);
+ BattleDmgInfo dmgInfo = PopDamage(damageValues, _totalDamage, hurt, skillConfig, isLastHit, fromHp, toHp);
// 杩欓噷
- if (dmgInfo.IsType(DamageType.Dodge))
+ if (dmgInfo.IsType(DamageType.Dodge) && !buffMgr.isControled[BattleConst.HardControlGroup])
{
if (isLastHit)
{
@@ -291,6 +315,8 @@
OnDodgeBegin();
}
}
+
+
bool isFatalAttack = (null != deadPack) && isLastHit;
@@ -305,23 +331,32 @@
}
else
{
- if ((dmgInfo.IsType(DamageType.Damage) || dmgInfo.IsRealdamage()))
+ if (dmgInfo.IsType(DamageType.Block))
{
- motionBase.PlayAnimation(MotionName.hit, false);
+ battleField.battleEffectMgr.PlayEffect(this, 19999, heroRectTrans, Camp);
}
+ else
+ {
+ if ((dmgInfo.IsType(DamageType.Damage) || dmgInfo.IsRealdamage()))
+ {
+ if (!buffMgr.isControled[BattleConst.HardControlGroup])
+ {
+ motionBase.PlayAnimation(MotionName.hit, false);
+ }
+ }
+ }
+
}
-
-
}
public void SuckHp(uint suckHP, SkillConfig skillConfig)
{
- teamHero.curHp = Math.Min(teamHero.maxHp, teamHero.curHp + (int)suckHP);
+ // teamHero.curHp = Math.Min(teamHero.maxHp, teamHero.curHp + (int)suckHP);
}
public void HurtByReflect(uint bounceHP, SkillConfig skillConfig)
{
- teamHero.curHp = Math.Max(0, teamHero.curHp - (int)bounceHP);
+ // teamHero.curHp = Math.Max(0, teamHero.curHp - (int)bounceHP);
}
@@ -386,22 +421,14 @@
}
// 浼ゅ杩樿鐪� 鏄惁闂伩 鏆村嚮 and so on 闇�瑕佹湁涓�涓狣amageType 鏈嶅姟鍣ㄥ簲璇ヤ細缁�
- protected virtual BattleDmgInfo PopDamage(List<long> damageValues, long _totalDamage, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, SkillConfig skillConfig, bool isLastHit)
+ protected virtual BattleDmgInfo PopDamage(List<long> damageValues, long _totalDamage,
+ HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, SkillConfig skillConfig, bool isLastHit,
+ long fromHp, long toHp)
{
BattleDmgInfo battleDmgInfo = new BattleDmgInfo(battleField.guid, damageValues, this, hurt, skillConfig, isLastHit);
- int currentHurtHp = 0;
- for (int i = 0; i < damageValues.Count; i++)
- {
- currentHurtHp += (int)damageValues[i];
- }
-
- bool isRecovery = battleDmgInfo.IsType(DamageType.Recovery);
-
- long toHp = Math.Max(0, teamHero.curHp + (isRecovery ? currentHurtHp : -currentHurtHp));
-
- heroInfoBar.UpdateHP(teamHero.curHp, toHp, teamHero.maxHp);
- teamHero.curHp = toHp;
+ // 浣跨敤浼犲叆鐨� fromHp 鍜� toHp 鏇存柊琛�鏉℃樉绀�
+ heroInfoBar.UpdateHP(fromHp, toHp, teamHero.maxHp);
// YYL TODO 鏄惁闇�瑕佹寕鍦ㄥ湪鑷韩鐨刦ollow鐐逛笂
EventBroadcast.Instance.Broadcast(EventName.BATTLE_DAMAGE_TAKEN, battleDmgInfo);
@@ -468,6 +495,7 @@
public void SetSpeedRatio(float ratio)
{
motionBase.SetSpeedRatio(ratio);
+ heroInfoBar.SetSpeedRatio(ratio);
}
--
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