From 3b2a6bb9047cfce9f501593b3669a9c1af6c5df4 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期三, 05 十一月 2025 17:40:23 +0800
Subject: [PATCH] 130 战斗修改回合样式
---
Main/System/Battle/BattleObject/BattleObjectLayerMgr.cs | 14 ++++++++++++--
1 files changed, 12 insertions(+), 2 deletions(-)
diff --git a/Main/System/Battle/BattleObject/BattleObjectLayerMgr.cs b/Main/System/Battle/BattleObject/BattleObjectLayerMgr.cs
index 08a5bcf..7e0eed3 100644
--- a/Main/System/Battle/BattleObject/BattleObjectLayerMgr.cs
+++ b/Main/System/Battle/BattleObject/BattleObjectLayerMgr.cs
@@ -35,8 +35,8 @@
if (effectPlayer != null && !effectPlayers.Contains(effectPlayer))
{
effectPlayers.Add(effectPlayer);
- effectPlayer.SetSortingOrder(rendererAdjuster.sortingOrder);
}
+ effectPlayer.SetSortingOrder(IsFront);
}
public void RemoveEffect(BattleEffectPlayer effectPlayer)
@@ -61,7 +61,17 @@
public void UpdateLayer()
{
- int order = isFront ? BattleConst.ActiveHeroSortingOrder : BattleConst.UnactiveHeroSortingOrder;
+ for (int i = 0; i < effectPlayers.Count; i++)
+ {
+ effectPlayers[i].SetActive(isFront);
+ }
+ // 绛栧垝瑕佸湪閲婃斁鎶�鑳界殑鏃跺�� 鍏朵粬瑙掕壊闅愯棌 杩欓噷鍦╞ack鐨勬椂鍊欏氨鐩存帴璁剧疆鎴�0 鍦ㄦ渶搴曚笅 鐪嬩笉鍒扮殑鍦版柟
+ int order = isFront ? BattleConst.ActiveHeroSortingOrder : 0; //BattleConst.UnactiveHeroSortingOrder;
SetSortingOrder(order);
}
+
+ public bool IsFront()
+ {
+ return isFront;
+ }
}
\ No newline at end of file
--
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