From 3b2a6bb9047cfce9f501593b3669a9c1af6c5df4 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期三, 05 十一月 2025 17:40:23 +0800
Subject: [PATCH] 130 战斗修改回合样式

---
 Main/System/Battle/BattleObject/BattleObjectLayerMgr.cs |   14 ++++++++++++--
 1 files changed, 12 insertions(+), 2 deletions(-)

diff --git a/Main/System/Battle/BattleObject/BattleObjectLayerMgr.cs b/Main/System/Battle/BattleObject/BattleObjectLayerMgr.cs
index 08a5bcf..7e0eed3 100644
--- a/Main/System/Battle/BattleObject/BattleObjectLayerMgr.cs
+++ b/Main/System/Battle/BattleObject/BattleObjectLayerMgr.cs
@@ -35,8 +35,8 @@
         if (effectPlayer != null && !effectPlayers.Contains(effectPlayer))
         {
             effectPlayers.Add(effectPlayer);
-            effectPlayer.SetSortingOrder(rendererAdjuster.sortingOrder);
         }
+        effectPlayer.SetSortingOrder(IsFront);
     }
 
     public void RemoveEffect(BattleEffectPlayer effectPlayer)
@@ -61,7 +61,17 @@
 
     public void UpdateLayer()
     {
-        int order = isFront ? BattleConst.ActiveHeroSortingOrder : BattleConst.UnactiveHeroSortingOrder;
+        for (int i = 0; i < effectPlayers.Count; i++)
+        {
+            effectPlayers[i].SetActive(isFront);
+        }
+        //  绛栧垝瑕佸湪閲婃斁鎶�鑳界殑鏃跺�� 鍏朵粬瑙掕壊闅愯棌 杩欓噷鍦╞ack鐨勬椂鍊欏氨鐩存帴璁剧疆鎴�0  鍦ㄦ渶搴曚笅 鐪嬩笉鍒扮殑鍦版柟
+        int order = isFront ? BattleConst.ActiveHeroSortingOrder : 0; //BattleConst.UnactiveHeroSortingOrder;
         SetSortingOrder(order);
     }
+
+    public bool IsFront()
+    {
+        return isFront;
+    }
 }
\ No newline at end of file

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