From 3b2a6bb9047cfce9f501593b3669a9c1af6c5df4 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期三, 05 十一月 2025 17:40:23 +0800
Subject: [PATCH] 130 战斗修改回合样式

---
 Main/System/Battle/SkillEffect/NormalSkillEffect.cs |   33 ++++++++++++++++++++++-----------
 1 files changed, 22 insertions(+), 11 deletions(-)

diff --git a/Main/System/Battle/SkillEffect/NormalSkillEffect.cs b/Main/System/Battle/SkillEffect/NormalSkillEffect.cs
index a124a4a..172d5f6 100644
--- a/Main/System/Battle/SkillEffect/NormalSkillEffect.cs
+++ b/Main/System/Battle/SkillEffect/NormalSkillEffect.cs
@@ -20,6 +20,23 @@
 
     public override void OnMiddleFrameEnd(int times, int hitIndex)
     {
+
+        int mainTargetIndex = BattleUtility.GetMainTargetPositionNum(caster, tagUseSkillAttack.HurtList.ToList(), skillConfig);
+
+        BattleCamp battleCamp = skillConfig.TagFriendly == 1 ? caster.Camp : caster.GetEnemyCamp();
+
+        RectTransform targetTransform = caster.battleField.GetTeamNode(battleCamp, mainTargetIndex);
+
+        if (skillConfig.ExplosionEffectId > 0)
+        {
+            caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.ExplosionEffectId, targetTransform, caster.Camp);
+        }
+
+        if (skillConfig.ExplosionEffect2 > 0)
+        {
+            caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.ExplosionEffect2, targetTransform, caster.Camp);
+        }
+
         for (int i = 0; i < tagUseSkillAttack.HurtList.Length; i++)
         {
             var hurt = tagUseSkillAttack.HurtList[i];
@@ -30,19 +47,13 @@
                 continue;
             }
 
-            if (skillConfig.ExplosionEffectId > 0)
-            {
-                caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffectId, target.heroGo.transform, target.Camp);
-            }
-
-            if (skillConfig.ExplosionEffect2 > 0)
-            {
-                caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffect2, target.heroGo.transform, target.Camp);
-            }
-
             if (skillConfig.ExplosionEffect3 > 0)
             {
-                caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffect3, target.heroGo.transform, target.Camp);
+                caster.battleField.battleEffectMgr.PlayEffect(target, skillConfig.ExplosionEffect3, target.heroGo.transform, caster.Camp);
+            }
+            if (skillConfig.ExplosionEffect4 > 0)
+            {
+                caster.battleField.battleEffectMgr.PlayEffect(target, skillConfig.ExplosionEffect4, target.heroGo.transform, caster.Camp);
             }
         }
 

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