From 3b2a6bb9047cfce9f501593b3669a9c1af6c5df4 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期三, 05 十一月 2025 17:40:23 +0800
Subject: [PATCH] 130 战斗修改回合样式
---
Main/System/Battle/SkillEffect/NormalSkillEffect.cs | 33 ++++++++++++++++++++++-----------
1 files changed, 22 insertions(+), 11 deletions(-)
diff --git a/Main/System/Battle/SkillEffect/NormalSkillEffect.cs b/Main/System/Battle/SkillEffect/NormalSkillEffect.cs
index a124a4a..172d5f6 100644
--- a/Main/System/Battle/SkillEffect/NormalSkillEffect.cs
+++ b/Main/System/Battle/SkillEffect/NormalSkillEffect.cs
@@ -20,6 +20,23 @@
public override void OnMiddleFrameEnd(int times, int hitIndex)
{
+
+ int mainTargetIndex = BattleUtility.GetMainTargetPositionNum(caster, tagUseSkillAttack.HurtList.ToList(), skillConfig);
+
+ BattleCamp battleCamp = skillConfig.TagFriendly == 1 ? caster.Camp : caster.GetEnemyCamp();
+
+ RectTransform targetTransform = caster.battleField.GetTeamNode(battleCamp, mainTargetIndex);
+
+ if (skillConfig.ExplosionEffectId > 0)
+ {
+ caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.ExplosionEffectId, targetTransform, caster.Camp);
+ }
+
+ if (skillConfig.ExplosionEffect2 > 0)
+ {
+ caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.ExplosionEffect2, targetTransform, caster.Camp);
+ }
+
for (int i = 0; i < tagUseSkillAttack.HurtList.Length; i++)
{
var hurt = tagUseSkillAttack.HurtList[i];
@@ -30,19 +47,13 @@
continue;
}
- if (skillConfig.ExplosionEffectId > 0)
- {
- caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffectId, target.heroGo.transform, target.Camp);
- }
-
- if (skillConfig.ExplosionEffect2 > 0)
- {
- caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffect2, target.heroGo.transform, target.Camp);
- }
-
if (skillConfig.ExplosionEffect3 > 0)
{
- caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffect3, target.heroGo.transform, target.Camp);
+ caster.battleField.battleEffectMgr.PlayEffect(target, skillConfig.ExplosionEffect3, target.heroGo.transform, caster.Camp);
+ }
+ if (skillConfig.ExplosionEffect4 > 0)
+ {
+ caster.battleField.battleEffectMgr.PlayEffect(target, skillConfig.ExplosionEffect4, target.heroGo.transform, caster.Camp);
}
}
--
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