From 3b2a6bb9047cfce9f501593b3669a9c1af6c5df4 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期三, 05 十一月 2025 17:40:23 +0800
Subject: [PATCH] 130 战斗修改回合样式

---
 Main/System/Battle/SkillEffect/SkillEffectFactory.cs |    6 +++++-
 1 files changed, 5 insertions(+), 1 deletions(-)

diff --git a/Main/System/Battle/SkillEffect/SkillEffectFactory.cs b/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
index 894ed7c..9e30aa7 100644
--- a/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
+++ b/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
@@ -6,6 +6,7 @@
 {
     public static SkillEffect CreateSkillEffect(BattleObject caster, SkillConfig skillConfig, HB427_tagSCUseSkill tagUseSkillAttack)
     {
+
         switch (skillConfig.effectType)
         {
             case SkillEffectType.Bullet:
@@ -16,8 +17,11 @@
             //     return new BuffSkillEffect(skillConfig, caster, targets);
             // case SkillEffectType.StageEffect:
             //     return new StageSkillEffect(skillConfig, caster, targets);
+            case SkillEffectType.NoEffect:
+                return new NoEffect(skillConfig, caster, tagUseSkillAttack);
             default:
-                BattleDebug.LogError("Unknown Skill Effect Type");
+                UnityEngine.Debug.LogError("Unknown Skill Effect Type " + skillConfig.effectType + " skill id is " + skillConfig.SkillID);
+                return new NoEffect(skillConfig, caster, tagUseSkillAttack);
                 break;
         }
         return null;

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