From 3b2a6bb9047cfce9f501593b3669a9c1af6c5df4 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期三, 05 十一月 2025 17:40:23 +0800
Subject: [PATCH] 130 战斗修改回合样式
---
Main/System/Main/AutoFightModel.cs | 65 +++++++++++++++-----------------
1 files changed, 31 insertions(+), 34 deletions(-)
diff --git a/Main/System/Main/AutoFightModel.cs b/Main/System/Main/AutoFightModel.cs
index 8e9a422..27b651a 100644
--- a/Main/System/Main/AutoFightModel.cs
+++ b/Main/System/Main/AutoFightModel.cs
@@ -7,7 +7,7 @@
using UnityEngine;
public class AutoFightModel : GameSystemManager<AutoFightModel>
{
- //鎴樻枟鍊嶆暟锛氬�艰秺澶ц秺蹇紝褰卞搷鎴樻枟琛ㄧ幇锛屾帀钀介�熷害绛�
+ //鎴樻枟鍊嶆暟锛氬�艰秺澶ц秺蹇紝褰卞搷鎴樻枟琛ㄧ幇锛屾帀钀介�熷害绛夛紝杩欓噷鐨勫�嶆暟鏄储寮曪紝瀵瑰簲閰嶇疆閲岀殑瀹為檯閫熺巼
public int fightSpeed
{
get
@@ -17,7 +17,9 @@
}
set
{
- QuickSetting.Instance.SetQuickSetting(QuickSettingType.AutoFight_Speed, value);
+ var num = Math.Max(1, value);
+ BattleManager.Instance.storyBattleField.SetSpeedRatio(BattleManager.Instance.speedGear[num - 1]);
+ QuickSetting.Instance.SetQuickSetting(QuickSettingType.AutoFight_Speed, num);
}
}
@@ -36,7 +38,22 @@
}
//鑷姩妯″紡, 鐪熸鐐瑰嚮鎴橀敜娑堣�楀紑鍚紝鍜屼紤鎭紙鎴栨棤鏉愭枡锛夊仠姝�
- public bool isAutoAttack = false;
+ public bool isPause = false; //濡傛墦BOSS鐨勬儏鍐碉紝鏆傚仠鑷姩鎴樻枟 鍚庣画鍙互琛ュ厖姣廥绉掓娴嬩笅鏄惁鏈夊紓甯�
+ bool m_IsAutoAttack = false;
+ public bool isAutoAttack
+ {
+ get
+ {
+ return m_IsAutoAttack;
+ }
+ set
+ {
+ if (m_IsAutoAttack == value)
+ return;
+ m_IsAutoAttack = value;
+ Debug.Log("isAutoAttack:" + m_IsAutoAttack);
+ }
+ }
//鏄惁寮�鍚嚜鍔ㄦ垬鏂楄缃�
public bool isAutoAttackSet
@@ -67,15 +84,15 @@
public event Action ChangeAutoEvent;
- public int maxSpeed = 3; //鏈�楂橀�熷害
+ public int maxSpeed = 3; //鏈�楂橀�熷害 绱㈠紩
public int maxCost; //鏈�楂樻秷鑰�
public int[] autoCostWithBlessLV; //鑷姩鎴樻枟娑堣�楀�嶆暟鍏宠仈绁濈绛夌骇
public int speed2UnlockMissionID;
public int speed3UnlockCTGID;
+
public override void Init()
{
ParseConfig();
- DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent += OnPlayerLoginOk;
DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += BeforePlayerInit;
BattleManager.Instance.onBattleFieldCreate += OnCreateBattleField;
EventBroadcast.Instance.AddListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnSkillCast);
@@ -84,9 +101,9 @@
public override void Release()
{
- DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent -= OnPlayerLoginOk;
BattleManager.Instance.onBattleFieldCreate -= OnCreateBattleField;
DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= BeforePlayerInit;
+ EventBroadcast.Instance.RemoveListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnSkillCast);
}
@@ -99,10 +116,6 @@
maxCost = autoCostWithBlessLV.Length;
}
- void OnPlayerLoginOk()
- {
- //鐧诲綍鏃舵湁瑁呭鐨勫鐞�
- }
void BeforePlayerInit()
{
@@ -123,6 +136,7 @@
if (storyBattleField != null && storyBattleField.GetBattleMode() != BattleMode.Stop)
{
//鎴樻枟涓敼鍙樻ā寮�
+ isAutoAttack = isAutoAttackSet;
storyBattleField.AutoSetBattleMode();
}
@@ -172,17 +186,15 @@
return;
}
- if (!ItemLogicUtility.CheckCurrencyCount(41, PlayerDatas.Instance.baseData.UseHarmerCount, 2))
+ if (!UIHelper.CheckMoneyCount(41, PlayerDatas.Instance.baseData.UseHarmerCount, 2))
{
if (storyBattleField.GetBattleMode() != BattleMode.Stop)
storyBattleField.HaveRest();
return;
}
- if (isAutoAttackSet)
- {
- isAutoAttack = true;
- }
+ BattleManager.Instance.storyBattleField.SetSpeedRatio(BattleManager.Instance.speedGear[fightSpeed - 1]);
+ isAutoAttack = isAutoAttackSet;
//鎵嬪姩浼氫竴鐩磋繘鍏ヨ繖涓�昏緫, 鑷姩瑙﹀彂涓�娆�
storyBattleField.AutoSetBattleMode();
@@ -225,6 +237,10 @@
if (!string.IsNullOrEmpty(guid))
return;
+ //闃茶寖鍥炴敹鎶ラ敊
+ if (teamHero == null)
+ return;
+
//鍙�氱煡鐜╁姝﹀皢鐨勬垬鏂�
if (teamHero.NPCID != 0)
return;
@@ -243,26 +259,7 @@
OnFightEvent?.Invoke(true);
}
- public bool CanChallengeBoss()
- {
- //鏈�鍚庝竴娉㈤�氳繃锛屼笖褰撳墠娉㈣繕鏄渶鍚庝竴娉紱鍊掗��鍙�掗��娉笉浼氬�掗��鍏冲崱
- if (PlayerDatas.Instance.baseData.ExAttr2 != PlayerDatas.Instance.baseData.ExAttr1)
- {
- return false;
- }
- var value = PlayerDatas.Instance.baseData.ExAttr2;
- var chapterID = value / 10000;
- var levelNum = value % 10000 / 100;
- var waveID = value % 100;
- var config = MainLevelConfig.GetMainLevelConfig(chapterID, levelNum);
- if (waveID < MainLevelConfig.GetwaveCount(config))
- {
- return false;
- }
-
- return true;
- }
#endregion
--
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