From 3bc28c54e82721b7858eaa3507f0f65a4041736d Mon Sep 17 00:00:00 2001 From: yyl <yyl> Date: 星期五, 08 八月 2025 18:51:39 +0800 Subject: [PATCH] 125 【战斗】战斗系统 协议更新 配置更新 --- Main/Config/Configs/NPCConfig.cs | 192 +++--------------------------------------------- 1 files changed, 12 insertions(+), 180 deletions(-) diff --git a/Main/Config/Configs/NPCConfig.cs b/Main/Config/Configs/NPCConfig.cs index 5b8a62b..003c236 100644 --- a/Main/Config/Configs/NPCConfig.cs +++ b/Main/Config/Configs/NPCConfig.cs @@ -1,6 +1,6 @@ 锘�//-------------------------------------------------------- // [Author]: YYL -// [ Date ]: 2025骞�8鏈�5鏃� +// [ Date ]: 2025骞�8鏈�8鏃� //-------------------------------------------------------- using System.Collections.Generic; @@ -17,64 +17,12 @@ } public int NPCID; - public int NPCType; - public string MODE; - public string charName; - public int NPCLV; - public float ModleHeight; - public float ModelRadius; - public float ModeProportion; - public Vector3 UIModeLOffset; - public float UIModeLProportion; - public Vector3 UIModelRotation; - public int CanDeadFly; + public string NPCName; public int Country; - public int MinAtk; - public int MaxAtk; - public int Def; - public int Realm; - public int PoisionAtk; - public int FireAtk; - public int IceAtk; - public int PoisionDef; - public int IceDef; - public int ThunderDef; - public int AtkInterval; - public int Hit; - public int MissRate; - public int SuperHiteRate; - public int OrgSpeed; - public int MoveType; - public int AtkDist; - public int Skill1; - public int Skill2; - public int Skill3; - public int Skill4; - public int Skill5; - public int Skill6; - public int Skill7; - public int Skill8; - public int AtkType; - public int Sight; - public int MoveArea; - public int DHP; - public int MaxHPEx; - public int IsBoss; - public int SP; - public int AIType; - public int CanAttack; - public float weight; - public string HeadPortrait; - public int Show; - public int AtkFeedback; - public int hurtFeedback; - public int AutomaticFace; - public int Dig; - public int[] Sounds; - public int LifeBarCount; - public int NPCEffect; - public int NPCSpeakID; - public string Equips; + public int AtkDistType; + public int LV; + public int SkinID; + public float ModelScale; public override int LoadKey(string _key) { @@ -88,133 +36,17 @@ string[] tables = input.Split('\t'); int.TryParse(tables[0],out NPCID); - int.TryParse(tables[1],out NPCType); + NPCName = tables[1]; - MODE = tables[2]; + int.TryParse(tables[2],out Country); - charName = tables[3]; + int.TryParse(tables[3],out AtkDistType); - int.TryParse(tables[4],out NPCLV); + int.TryParse(tables[4],out LV); - float.TryParse(tables[5],out ModleHeight); + int.TryParse(tables[5],out SkinID); - float.TryParse(tables[6],out ModelRadius); - - float.TryParse(tables[7],out ModeProportion); - - UIModeLOffset=tables[8].Vector3Parse(); - - float.TryParse(tables[9],out UIModeLProportion); - - UIModelRotation=tables[10].Vector3Parse(); - - int.TryParse(tables[11],out CanDeadFly); - - int.TryParse(tables[12],out Country); - - int.TryParse(tables[13],out MinAtk); - - int.TryParse(tables[14],out MaxAtk); - - int.TryParse(tables[15],out Def); - - int.TryParse(tables[16],out Realm); - - int.TryParse(tables[17],out PoisionAtk); - - int.TryParse(tables[18],out FireAtk); - - int.TryParse(tables[19],out IceAtk); - - int.TryParse(tables[20],out PoisionDef); - - int.TryParse(tables[21],out IceDef); - - int.TryParse(tables[22],out ThunderDef); - - int.TryParse(tables[23],out AtkInterval); - - int.TryParse(tables[24],out Hit); - - int.TryParse(tables[25],out MissRate); - - int.TryParse(tables[26],out SuperHiteRate); - - int.TryParse(tables[27],out OrgSpeed); - - int.TryParse(tables[28],out MoveType); - - int.TryParse(tables[29],out AtkDist); - - int.TryParse(tables[30],out Skill1); - - int.TryParse(tables[31],out Skill2); - - int.TryParse(tables[32],out Skill3); - - int.TryParse(tables[33],out Skill4); - - int.TryParse(tables[34],out Skill5); - - int.TryParse(tables[35],out Skill6); - - int.TryParse(tables[36],out Skill7); - - int.TryParse(tables[37],out Skill8); - - int.TryParse(tables[38],out AtkType); - - int.TryParse(tables[39],out Sight); - - int.TryParse(tables[40],out MoveArea); - - int.TryParse(tables[41],out DHP); - - int.TryParse(tables[42],out MaxHPEx); - - int.TryParse(tables[43],out IsBoss); - - int.TryParse(tables[44],out SP); - - int.TryParse(tables[45],out AIType); - - int.TryParse(tables[46],out CanAttack); - - float.TryParse(tables[47],out weight); - - HeadPortrait = tables[48]; - - int.TryParse(tables[49],out Show); - - int.TryParse(tables[50],out AtkFeedback); - - int.TryParse(tables[51],out hurtFeedback); - - int.TryParse(tables[52],out AutomaticFace); - - int.TryParse(tables[53],out Dig); - - if (tables[54].Contains("[")) - { - Sounds = JsonMapper.ToObject<int[]>(tables[54]); - } - else - { - string[] SoundsStringArray = tables[54].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); - Sounds = new int[SoundsStringArray.Length]; - for (int i=0;i<SoundsStringArray.Length;i++) - { - int.TryParse(SoundsStringArray[i],out Sounds[i]); - } - } - - int.TryParse(tables[55],out LifeBarCount); - - int.TryParse(tables[56],out NPCEffect); - - int.TryParse(tables[57],out NPCSpeakID); - - Equips = tables[58]; + float.TryParse(tables[6],out ModelScale); } catch (Exception exception) { -- Gitblit v1.8.0