From 3bc28c54e82721b7858eaa3507f0f65a4041736d Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 08 八月 2025 18:51:39 +0800
Subject: [PATCH] 125 【战斗】战斗系统 协议更新 配置更新

---
 Main/Config/Configs/NPCConfig.cs |  192 +++---------------------------------------------
 1 files changed, 12 insertions(+), 180 deletions(-)

diff --git a/Main/Config/Configs/NPCConfig.cs b/Main/Config/Configs/NPCConfig.cs
index 5b8a62b..003c236 100644
--- a/Main/Config/Configs/NPCConfig.cs
+++ b/Main/Config/Configs/NPCConfig.cs
@@ -1,6 +1,6 @@
 锘�//--------------------------------------------------------
 //    [Author]:           YYL
-//    [  Date ]:           2025骞�8鏈�5鏃�
+//    [  Date ]:           2025骞�8鏈�8鏃�
 //--------------------------------------------------------
 
 using System.Collections.Generic;
@@ -17,64 +17,12 @@
     }
 
     public int NPCID;
-	public int NPCType;
-	public string MODE;
-	public string charName;
-	public int NPCLV;
-	public float ModleHeight;
-	public float ModelRadius;
-	public float ModeProportion;
-	public Vector3 UIModeLOffset;
-	public float UIModeLProportion;
-	public Vector3 UIModelRotation;
-	public int CanDeadFly;
+	public string NPCName;
 	public int Country;
-	public int MinAtk;
-	public int MaxAtk;
-	public int Def;
-	public int Realm;
-	public int PoisionAtk;
-	public int FireAtk;
-	public int IceAtk;
-	public int PoisionDef;
-	public int IceDef;
-	public int ThunderDef;
-	public int AtkInterval;
-	public int Hit;
-	public int MissRate;
-	public int SuperHiteRate;
-	public int OrgSpeed;
-	public int MoveType;
-	public int AtkDist;
-	public int Skill1;
-	public int Skill2;
-	public int Skill3;
-	public int Skill4;
-	public int Skill5;
-	public int Skill6;
-	public int Skill7;
-	public int Skill8;
-	public int AtkType;
-	public int Sight;
-	public int MoveArea;
-	public int DHP;
-	public int MaxHPEx;
-	public int IsBoss;
-	public int SP;
-	public int AIType;
-	public int CanAttack;
-	public float weight;
-	public string HeadPortrait;
-	public int Show;
-	public int AtkFeedback;
-	public int hurtFeedback;
-	public int AutomaticFace;
-	public int Dig;
-	public int[] Sounds;
-	public int LifeBarCount;
-	public int NPCEffect;
-	public int NPCSpeakID;
-	public string Equips;
+	public int AtkDistType;
+	public int LV;
+	public int SkinID;
+	public float ModelScale;
 
     public override int LoadKey(string _key)
     {
@@ -88,133 +36,17 @@
         string[] tables = input.Split('\t');
         int.TryParse(tables[0],out NPCID); 
 
-			int.TryParse(tables[1],out NPCType); 
+			NPCName = tables[1];
 
-			MODE = tables[2];
+			int.TryParse(tables[2],out Country); 
 
-			charName = tables[3];
+			int.TryParse(tables[3],out AtkDistType); 
 
-			int.TryParse(tables[4],out NPCLV); 
+			int.TryParse(tables[4],out LV); 
 
-			float.TryParse(tables[5],out ModleHeight); 
+			int.TryParse(tables[5],out SkinID); 
 
-			float.TryParse(tables[6],out ModelRadius); 
-
-			float.TryParse(tables[7],out ModeProportion); 
-
-			UIModeLOffset=tables[8].Vector3Parse();
-
-			float.TryParse(tables[9],out UIModeLProportion); 
-
-			UIModelRotation=tables[10].Vector3Parse();
-
-			int.TryParse(tables[11],out CanDeadFly); 
-
-			int.TryParse(tables[12],out Country); 
-
-			int.TryParse(tables[13],out MinAtk); 
-
-			int.TryParse(tables[14],out MaxAtk); 
-
-			int.TryParse(tables[15],out Def); 
-
-			int.TryParse(tables[16],out Realm); 
-
-			int.TryParse(tables[17],out PoisionAtk); 
-
-			int.TryParse(tables[18],out FireAtk); 
-
-			int.TryParse(tables[19],out IceAtk); 
-
-			int.TryParse(tables[20],out PoisionDef); 
-
-			int.TryParse(tables[21],out IceDef); 
-
-			int.TryParse(tables[22],out ThunderDef); 
-
-			int.TryParse(tables[23],out AtkInterval); 
-
-			int.TryParse(tables[24],out Hit); 
-
-			int.TryParse(tables[25],out MissRate); 
-
-			int.TryParse(tables[26],out SuperHiteRate); 
-
-			int.TryParse(tables[27],out OrgSpeed); 
-
-			int.TryParse(tables[28],out MoveType); 
-
-			int.TryParse(tables[29],out AtkDist); 
-
-			int.TryParse(tables[30],out Skill1); 
-
-			int.TryParse(tables[31],out Skill2); 
-
-			int.TryParse(tables[32],out Skill3); 
-
-			int.TryParse(tables[33],out Skill4); 
-
-			int.TryParse(tables[34],out Skill5); 
-
-			int.TryParse(tables[35],out Skill6); 
-
-			int.TryParse(tables[36],out Skill7); 
-
-			int.TryParse(tables[37],out Skill8); 
-
-			int.TryParse(tables[38],out AtkType); 
-
-			int.TryParse(tables[39],out Sight); 
-
-			int.TryParse(tables[40],out MoveArea); 
-
-			int.TryParse(tables[41],out DHP); 
-
-			int.TryParse(tables[42],out MaxHPEx); 
-
-			int.TryParse(tables[43],out IsBoss); 
-
-			int.TryParse(tables[44],out SP); 
-
-			int.TryParse(tables[45],out AIType); 
-
-			int.TryParse(tables[46],out CanAttack); 
-
-			float.TryParse(tables[47],out weight); 
-
-			HeadPortrait = tables[48];
-
-			int.TryParse(tables[49],out Show); 
-
-			int.TryParse(tables[50],out AtkFeedback); 
-
-			int.TryParse(tables[51],out hurtFeedback); 
-
-			int.TryParse(tables[52],out AutomaticFace); 
-
-			int.TryParse(tables[53],out Dig); 
-
-			if (tables[54].Contains("["))
-			{
-				Sounds = JsonMapper.ToObject<int[]>(tables[54]);
-			}
-			else
-			{
-				string[] SoundsStringArray = tables[54].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-				Sounds = new int[SoundsStringArray.Length];
-				for (int i=0;i<SoundsStringArray.Length;i++)
-				{
-					 int.TryParse(SoundsStringArray[i],out Sounds[i]);
-				}
-			}
-
-			int.TryParse(tables[55],out LifeBarCount); 
-
-			int.TryParse(tables[56],out NPCEffect); 
-
-			int.TryParse(tables[57],out NPCSpeakID); 
-
-			Equips = tables[58];
+			float.TryParse(tables[6],out ModelScale); 
         }
         catch (Exception exception)
         {

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