From 3bd7f56906e31e8fe0072108c9d4652707b51de8 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 21 十月 2025 17:59:00 +0800
Subject: [PATCH] 125 战斗 战斗UI

---
 Main/Core/GameEngine/Player/PlayerDatas.cs |   15 +++++++++++----
 1 files changed, 11 insertions(+), 4 deletions(-)

diff --git a/Main/Core/GameEngine/Player/PlayerDatas.cs b/Main/Core/GameEngine/Player/PlayerDatas.cs
index 99522d5..24fd57b 100644
--- a/Main/Core/GameEngine/Player/PlayerDatas.cs
+++ b/Main/Core/GameEngine/Player/PlayerDatas.cs
@@ -200,9 +200,13 @@
                 break;
             case PlayerDataType.TeamLV:
                 break;
+            case PlayerDataType.UseHarmerCount:
+                baseData.UseHarmerCount = value;
+                break;
             case PlayerDataType.FightPower:
-                baseData.FightPoint = value + valueEx * Constants.ExpPointValue;
-                PlayerMainDate.Instance.PowerAdd(baseData.FightPoint);
+                PlayerMainDate.Instance.prowNum = baseData.FightPower;
+                baseData.FightPower = value + valueEx * Constants.ExpPointValue;
+                PlayerMainDate.Instance.PowerAdd(baseData.FightPower);
                 break;
             case PlayerDataType.Tick:
 #if UNITY_EDITOR
@@ -230,10 +234,10 @@
                 extersion.luckValue = (int)value;
                 break;
             case PlayerDataType.ExAttr1:
-                baseData.ExAttr1 = value;
+                baseData.ExAttr1 = Math.Max((int)value, 10100); //鏂板彿鍒濆澶勭悊
                 break;
             case PlayerDataType.ExAttr2:
-                baseData.teamAutoOperateFlag = value;
+                baseData.ExAttr2 = Math.Max((int)value, 10101); //鏂板彿鍒濆澶勭悊
                 break;
             case PlayerDataType.ExAttr3:
                 baseData.dungeonLineId = (int)value % 1000;
@@ -510,6 +514,9 @@
             case PlayerDataType.CDBPlayerRefresh_SkillReducePerG:
                 baseData.skillReducePerG = (int)value;
                 break;
+            case PlayerDataType.ExAttr12:
+                baseData.leaveGuildInfo = (int)value;
+                break;
             case PlayerDataType.default9:
                 baseData.mapRealmSelect = (int)value;
                 break;

--
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