From 3bd7f56906e31e8fe0072108c9d4652707b51de8 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 21 十月 2025 17:59:00 +0800
Subject: [PATCH] 125 战斗 战斗UI
---
Main/Manager/StageManager.cs | 71 ++++++++++++++++++++++++++++++-----
1 files changed, 61 insertions(+), 10 deletions(-)
diff --git a/Main/Manager/StageManager.cs b/Main/Manager/StageManager.cs
index 5459f9c..8bac2ec 100644
--- a/Main/Manager/StageManager.cs
+++ b/Main/Manager/StageManager.cs
@@ -13,35 +13,60 @@
{
public StageName currentStage;
- public Action AfterEnterGame;
+ public Action AfterLoadingGameScene;
- public Action BeforeEnterGame;
+ public Action BeforeLoadingGameScene;
// public Action OnSwitchAccount;
+ private LaunchWinData launchWinData = null;
public void Init()
{
-
+ UIManager.Instance.OnCloseWindow += OnCloseWindow;
}
public void Release()
{
-
+ AfterLoadingGameScene = null;
+ BeforeLoadingGameScene = null;
+ UIManager.Instance.OnCloseWindow -= OnCloseWindow;
}
public async UniTaskVoid ToLoginScene()
{
UIManager.Instance.DestroyAllUI();
+ if (AssetSource.isUseAssetBundle)
+ {
+ AssetBundleUtility.Instance.Sync_LoadAll("maps/Login");
+ }
+
AsyncOperation asyncOperation = SceneManager.LoadSceneAsync("Login");
- await OnLoading(asyncOperation, ConfigManager.Instance.GetLoadingProgress);
+ await OnLoading(asyncOperation, ConfigManager.Instance.GetLoadingProgress, Main.InitManagers);
Main.OnSwitchToLoginScene();
currentStage = StageName.Login;
-
+ UIManager.Instance.OpenWindow<LaunchBackGroundWin>();
UIManager.Instance.OpenWindow<LoginWin>();
+ }
+
+ // 杩斿洖鐧诲綍鐣岄潰 濡傛柇绾�
+ public void ReturnToLoginScene()
+ {
+ UIManager.Instance.DestroyAllUI();
+
+ SceneManager.LoadSceneAsync("Login");
+
+ currentStage = StageName.Login;
+ UIManager.Instance.OpenWindow<LaunchBackGroundWin>();
+ UIManager.Instance.OpenWindow<LoginWin>();
+
+ if (ServerForceExitHintWin.reason != 0)
+ {
+ UIManager.Instance.OpenWindow<ServerForceExitHintWin>();
+ }
}
protected float GetManagerRequestDataProgress()
@@ -69,19 +94,25 @@
public async UniTaskVoid ToGameScene()
{
UIManager.Instance.DestroyAllUI();
-
- AfterEnterGame?.Invoke();
+
+ BeforeLoadingGameScene?.Invoke();
// ResManager.Instance.PrewarmResources();
+ if (AssetSource.isUseAssetBundle)
+ {
+ AssetBundleUtility.Instance.Sync_LoadAll("maps/Game");
+ }
AsyncOperation asyncOperation = SceneManager.LoadSceneAsync("Game");
- await OnLoading(asyncOperation, GetManagerRequestDataProgress);
+ await OnLoading(asyncOperation, () => (DTC0403_tagPlayerLoginLoadOK.finishedLogin ? .5f : 0f) + GetManagerRequestDataProgress() * .5f);
// 鍔犺浇鍒濆鍖栨暟鎹畬鎴�
currentStage = StageName.Game;
- BeforeEnterGame?.Invoke();
+ Main.OnEnterGameScene();
+
+ AfterLoadingGameScene?.Invoke();
UIManager.Instance.OpenWindow<MainWin>();
}
@@ -91,6 +122,18 @@
asyncOperation.allowSceneActivation = false;
LoadingWin loadingWin = UIManager.Instance.OpenWindow<LoadingWin>();
+
+ LaunchWin launchWin = UIManager.Instance.GetUI<LaunchWin>();
+ if (null != launchWin && launchWin.IsActive() && launchWinData == null)
+ {
+ launchWinData = launchWin.GetData();
+ }
+
+ if (null != launchWinData)
+ {
+ loadingWin.SetData(launchWinData);
+ launchWinData = null;
+ }
while (!asyncOperation.isDone)
{
@@ -126,4 +169,12 @@
loadingWin.CloseWindow();
}
+
+ private void OnCloseWindow(UIBase closeUI)
+ {
+ if (closeUI is LaunchWin)
+ {
+ launchWinData = (closeUI as LaunchWin).GetData();
+ }
+ }
}
\ No newline at end of file
--
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