From 3ce47ce4e7a13212a1efb32d0625222a8b18655d Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期四, 23 十月 2025 18:56:44 +0800
Subject: [PATCH] 125 战斗 修复暂停导致的技能时间错误问题 修复因为设置多个 TimeScale导致的速度翻倍问题
---
 Main/Component/UI/Common/SkeletonIllusionShadow.cs |    2 --
 1 files changed, 0 insertions(+), 2 deletions(-)
diff --git a/Main/Component/UI/Common/SkeletonIllusionShadow.cs b/Main/Component/UI/Common/SkeletonIllusionShadow.cs
index eba83e6..29244ac 100644
--- a/Main/Component/UI/Common/SkeletonIllusionShadow.cs
+++ b/Main/Component/UI/Common/SkeletonIllusionShadow.cs
@@ -89,8 +89,6 @@
         playedEntry.TrackTime = trackEntry.TrackTime;
 
         sa.timeScale = 0;
-        sa.AnimationState.TimeScale = 0;
-        playedEntry.TimeScale = 0;
 
         RendererAdjuster parent = skeletonAnimation.GetComponentInParent<RendererAdjuster>();
         objTest.AddMissingComponent<RendererAdjuster>().SetSortingOrder(parent.sortingOrder);
--
Gitblit v1.8.0