From 3ce47ce4e7a13212a1efb32d0625222a8b18655d Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期四, 23 十月 2025 18:56:44 +0800
Subject: [PATCH] 125 战斗 修复暂停导致的技能时间错误问题 修复因为设置多个 TimeScale导致的速度翻倍问题

---
 Main/Component/UI/Effect/BattleEffectPlayer.cs |   11 -----------
 1 files changed, 0 insertions(+), 11 deletions(-)

diff --git a/Main/Component/UI/Effect/BattleEffectPlayer.cs b/Main/Component/UI/Effect/BattleEffectPlayer.cs
index 3e3c0d2..8dbbc57 100644
--- a/Main/Component/UI/Effect/BattleEffectPlayer.cs
+++ b/Main/Component/UI/Effect/BattleEffectPlayer.cs
@@ -377,7 +377,6 @@
         spineComp.enabled = true;
 
         spineComp.timeScale = speedRate;
-        spineAnimationState.TimeScale = speedRate;
 
         Spine.Animation animation = spineAnimationState.Data.SkeletonData.Animations.First();
         spineAnimationState.SetAnimation(0, animation, effectConfig.isLoop != 0);
@@ -561,11 +560,6 @@
             spineComp.timeScale = 0f;
         }
 
-        if (spineAnimationState != null)
-        {
-            spineAnimationState.TimeScale = 0f;
-        }
-
         // Animator鍔ㄧ敾
         foreach (var animator in animatorList)
         {
@@ -586,11 +580,6 @@
         if (spineComp != null)
         {
             spineComp.timeScale = speedRate;
-        }
-
-        if (spineAnimationState != null)
-        {
-            spineAnimationState.TimeScale = speedRate;
         }
 
         // Animator鍔ㄧ敾

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