From 3ce47ce4e7a13212a1efb32d0625222a8b18655d Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期四, 23 十月 2025 18:56:44 +0800
Subject: [PATCH] 125 战斗 修复暂停导致的技能时间错误问题 修复因为设置多个 TimeScale导致的速度翻倍问题
---
Main/ResModule/AssetBundle/AssetBundleUtility.cs | 4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/Main/ResModule/AssetBundle/AssetBundleUtility.cs b/Main/ResModule/AssetBundle/AssetBundleUtility.cs
index 0337822..e5f8d37 100644
--- a/Main/ResModule/AssetBundle/AssetBundleUtility.cs
+++ b/Main/ResModule/AssetBundle/AssetBundleUtility.cs
@@ -100,7 +100,7 @@
public async UniTask Initialize()
{
await Co_LoadMainfestFile("audio");
- await Co_LoadMainfestFile("video");
+ // await Co_LoadMainfestFile("video");
await Co_LoadMainfestFile("mobeffectshader");
await Co_LoadMainfestFile("config");
await Co_LoadMainfestFile("maps");
@@ -434,6 +434,8 @@
var isBuiltin = assetBundleName.Contains("builtin");
string _path = isBuiltin ? AssetVersionUtility.GetBuiltInAssetFilePath(assetBundleName) : AssetVersionUtility.GetAssetFilePath(assetBundleName);
+ Debug.LogFormat("Sync_LoadAssetBundle(): {0} => {1}", assetBundleName, _path);
+
AssetBundle _assetBundle = AssetBundle.LoadFromFile(_path);
CacheAssetBundle(assetBundleName, _assetBundle);
--
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