From 3f2cd27c5dfb3b450245bf1a37fc1b3414031c7c Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 11 二月 2026 11:03:58 +0800
Subject: [PATCH] 小游戏适配 资源系统改造

---
 Main/ResModule/AssetBundle/AssetBundleUtility.cs |    5 +++++
 1 files changed, 5 insertions(+), 0 deletions(-)

diff --git a/Main/ResModule/AssetBundle/AssetBundleUtility.cs b/Main/ResModule/AssetBundle/AssetBundleUtility.cs
index eca08d2..6f8890b 100644
--- a/Main/ResModule/AssetBundle/AssetBundleUtility.cs
+++ b/Main/ResModule/AssetBundle/AssetBundleUtility.cs
@@ -5,6 +5,11 @@
 using UnityEngine;
 using Cysharp.Threading.Tasks;
 
+/// <summary>
+/// [Obsolete] US1: 宸茶 YooAssetService 鏇夸唬銆傚皢鍦� Phase 10 (T060) 鐗╃悊鍒犻櫎銆�
+/// 褰撳墠浠嶄繚鐣欎互鏀寔 AssetBundleInitTask 鐨勫惎鍔ㄥ吋瀹规�с��
+/// </summary>
+[System.Obsolete("Use ProjSG.Resource.YooAssetService instead. This class will be removed in Phase 10 (T060).")]
 public class AssetBundleUtility : SingletonMonobehaviour<AssetBundleUtility>
 {
     private List<AssetBundleInfo> m_AssetBundleInfoList = new List<AssetBundleInfo>();

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