From 3f2cd27c5dfb3b450245bf1a37fc1b3414031c7c Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 11 二月 2026 11:03:58 +0800
Subject: [PATCH] 小游戏适配 资源系统改造
---
Main/System/Battle/BattleField/StoryBattleField.cs | 15 +++++++++++++++
1 files changed, 15 insertions(+), 0 deletions(-)
diff --git a/Main/System/Battle/BattleField/StoryBattleField.cs b/Main/System/Battle/BattleField/StoryBattleField.cs
index 262cc9a..c64f4a6 100644
--- a/Main/System/Battle/BattleField/StoryBattleField.cs
+++ b/Main/System/Battle/BattleField/StoryBattleField.cs
@@ -2,6 +2,7 @@
using LitJson;
using UnityEngine;
using System.Collections.Generic;
+using Cysharp.Threading.Tasks;
// 銆愪富绾挎垬鏂楁祦绋嬨��
// 鍙戦�� B413 锛圧eqType 涓� 2 鎴� 3锛�
@@ -77,7 +78,21 @@
{
if (chapterConfig != null)
{
+ #pragma warning disable CS0618 // Obsolete 鈥� sync legacy fallback, use LoadMapAsync
Texture texture = ResManager.Instance.LoadAsset<Texture>("Texture/FullScreenBg", chapterConfig.MapBG);
+ #pragma warning restore CS0618
+ battleRootNode.SetBackground(texture);
+ }
+ }
+
+ /// <summary>
+ /// US2: Async map loading.
+ /// </summary>
+ protected override async UniTask LoadMapAsync(int mapID)
+ {
+ if (chapterConfig != null)
+ {
+ Texture texture = await ResManager.Instance.LoadAssetAsync<Texture>("Texture/FullScreenBg", chapterConfig.MapBG);
battleRootNode.SetBackground(texture);
}
}
--
Gitblit v1.8.0