From 3f2cd27c5dfb3b450245bf1a37fc1b3414031c7c Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 11 二月 2026 11:03:58 +0800
Subject: [PATCH] 小游戏适配 资源系统改造

---
 Main/System/Battle/BattleField/StoryBattleField.cs |   15 +++++++++++++++
 1 files changed, 15 insertions(+), 0 deletions(-)

diff --git a/Main/System/Battle/BattleField/StoryBattleField.cs b/Main/System/Battle/BattleField/StoryBattleField.cs
index 262cc9a..c64f4a6 100644
--- a/Main/System/Battle/BattleField/StoryBattleField.cs
+++ b/Main/System/Battle/BattleField/StoryBattleField.cs
@@ -2,6 +2,7 @@
 using LitJson;
 using UnityEngine;
 using System.Collections.Generic;
+using Cysharp.Threading.Tasks;
 
 // 銆愪富绾挎垬鏂楁祦绋嬨��
 // 鍙戦�� B413  锛圧eqType 涓� 2 鎴� 3锛�
@@ -77,7 +78,21 @@
     {
         if (chapterConfig != null)
         {
+        #pragma warning disable CS0618 // Obsolete 鈥� sync legacy fallback, use LoadMapAsync
             Texture texture = ResManager.Instance.LoadAsset<Texture>("Texture/FullScreenBg", chapterConfig.MapBG);
+        #pragma warning restore CS0618
+            battleRootNode.SetBackground(texture);
+        }
+    }
+
+    /// <summary>
+    /// US2: Async map loading.
+    /// </summary>
+    protected override async UniTask LoadMapAsync(int mapID)
+    {
+        if (chapterConfig != null)
+        {
+            Texture texture = await ResManager.Instance.LoadAssetAsync<Texture>("Texture/FullScreenBg", chapterConfig.MapBG);
             battleRootNode.SetBackground(texture);
         }
     }

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