From 3f2cd27c5dfb3b450245bf1a37fc1b3414031c7c Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 11 二月 2026 11:03:58 +0800
Subject: [PATCH] 小游戏适配 资源系统改造
---
Main/System/HeroUI/HeroHeadBaseNoTrainCell.cs | 21 +++++++++++++++++++++
1 files changed, 21 insertions(+), 0 deletions(-)
diff --git a/Main/System/HeroUI/HeroHeadBaseNoTrainCell.cs b/Main/System/HeroUI/HeroHeadBaseNoTrainCell.cs
index 3126d22..5168d96 100644
--- a/Main/System/HeroUI/HeroHeadBaseNoTrainCell.cs
+++ b/Main/System/HeroUI/HeroHeadBaseNoTrainCell.cs
@@ -2,6 +2,7 @@
using UnityEngine.UI;
using UnityEngine.Events;
using System.Collections.Generic;
+using Cysharp.Threading.Tasks;
public class HeroHeadBaseNoTrainCell : MonoBehaviour
{
@@ -111,6 +112,26 @@
}
+ public async UniTask InitAsync(int heroID, bool _gray = false, UnityAction onclick = null)
+ {
+ LoadPrefab(); //瀛樺湪琚嵏杞界殑鍙兘锛岄噸鏂板姞杞�
+ clickBtn.AddListener(onclick);
+ var heroConfig = HeroConfig.Get(heroID);
+ qualityBG.SetSprite("heroheadBG" + heroConfig.Quality);
+
+ var sprite = await UILoader.LoadSpriteAsync("HeroHead", HeroSkinConfig.Get(heroConfig.SkinIDList[0]).SquareIcon);
+ if (this == null) return;
+ heroIcon.overrideSprite = sprite;
+ heroIcon.gray = _gray;
+ qualityBG.gray = _gray;
+
+ countryImg.SetSprite(HeroUIManager.Instance.GetCountryIconName(heroConfig.Country));
+ jobImg.SetSprite(HeroUIManager.Instance.GetJobIconName(heroConfig.Class));
+ nameText.text = heroConfig.Name;
+
+
+ }
+
GameObject cellContainer;
protected void LoadPrefab()
{
--
Gitblit v1.8.0