From 440e8a4e3febfc1d98f11da2fbd7eaf75c12e877 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 22 十月 2025 15:04:17 +0800
Subject: [PATCH] 125 战斗 细节调整

---
 Main/System/Battle/Skill/DirectlyDamageSkill.cs |   89 +++++---------------------------------------
 1 files changed, 10 insertions(+), 79 deletions(-)

diff --git a/Main/System/Battle/Skill/DirectlyDamageSkill.cs b/Main/System/Battle/Skill/DirectlyDamageSkill.cs
index 2b2bcdc..977e345 100644
--- a/Main/System/Battle/Skill/DirectlyDamageSkill.cs
+++ b/Main/System/Battle/Skill/DirectlyDamageSkill.cs
@@ -4,95 +4,26 @@
 using System;
 using System.Linq;
 
+
 public class DirectlyDamageSkill : SkillBase
 {
-	
+
 	public DirectlyDamageSkill(BattleObject _caster, SkillConfig _skillCfg,
-			H0604_tagUseSkillAttack vNetData, BattleField _battleField) : base(_caster, _skillCfg, vNetData, _battleField)
+			HB427_tagSCUseSkill _vNetData, List<GameNetPackBasic> _packList, BattleField _battleField)
+			: base(_caster, _skillCfg, _vNetData, _packList, _battleField)
 	{
 
 	}
 
-	public override void Run()
+	protected override void OnHitTargets(int _hitIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hitList)
 	{
-		base.Run();
-
+		base.OnHitTargets(_hitIndex, hitList);
 	}
 
-    protected override void OnTriggerEvent(int triggerIndex, int triggerFrame)
-    {
-		if (0 == triggerIndex)
-		{
-			List<BattleObject> targetList = GetTargetList();
-			//	瀛愮被瀹炵幇鍏蜂綋鐨勬妧鑳介�昏緫
-			SkillEffect effect = SkillEffectFactory.CreateSkillEffect(caster, skillConfig, tagUseSkillAttack);
-			if (null != effect)
-			{
-				//	濡傛灉鏄瓙寮圭被鍨嬬殑
-				effect.Play((hitIndex, hurList) =>
-				{
-					for (int i = 0; i < hurList.Count; i++)
-					{
-						var hurt = hurList[i];
-						BattleObject target = caster.battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID);
-
-						List<long> damageList = new List<long>();
-						//	璁$畻浼ゅ 鍒嗘鐨勮瘽
-						if (hitIndex >= skillConfig.DamageDivide.Length)
-						{
-							Debug.LogError("DamageDivide鏈夐棶棰� 闇�瑕佹鏌� 鍙樉绀轰竴娈典激瀹� 鍙杢riggerFrames鐨�");
-							long totalDamage = GeneralDefine.GetFactValue(hurt.HurtHP, hurt.HurtHPEx) / (skillConfig.TriggerFrames.Length == 0 ? 1 : skillConfig.TriggerFrames.Length);
-							damageList.Add(totalDamage);
-						}
-						else
-						{
-							long totalDamage = GeneralDefine.GetFactValue(hurt.HurtHP, hurt.HurtHPEx);
-
-							if (hitIndex >= skillConfig.DamageDivide.Length)
-							{
-								int[] tenKDamagePercentArray = skillConfig.DamageDivide[hitIndex];
-								long factDamage = totalDamage;
-								for (int j = 0; j < tenKDamagePercentArray.Length; j++)
-								{
-									long damage = (long)(Mathf.Round(factDamage * tenKDamagePercentArray[j] / 10000.0f));
-									damageList.Add(damage);
-								}
-							}
-						}
-						target.Hurt(damageList, hurt.AttackType);
-					}
-				});
-			}
-        }
-	}
-
-	protected override void DoSkillLogic(Action _onComplete = null)
+	protected override void OnAllAttackMoveFinished()
 	{
-		//	寮�濮嬭褰曞抚鏁�
-		startCounting = true;
+		base.OnAllAttackMoveFinished();
+
+		OnSkillFinished();
 	}
-
-
-#if UNITY_EDITOR_STOP_USING
-	//	浼ゅ鍒楄〃鐞嗗簲鐢辨湇鍔″櫒鍙戠粰瀹㈡埛绔� 杩欒竟鍙仛绮楁祬妯℃嫙
-	public override List<Dictionary<int, List<int>>> GetDamageList(BattleField battleField)
-	{
-		List<Dictionary<int, List<int>>> damageList = new List<Dictionary<int, List<int>>>();
-
-		List<BattleObject> affectList = GetTargetList(battleField);
-
-		Dictionary<int, List<int>> oneRoundDamage = new Dictionary<int, List<int>>();
-
-		for (int j = 0; j < affectList.Count; j++)
-		{
-			BattleObject obj = affectList[j];
-			List<int> tryDmgList = caster.TryAttack(obj, skillConfig);
-			oneRoundDamage.Add(obj.ObjID, tryDmgList);
-		}
-
-		damageList.Add(oneRoundDamage);
-
-		return damageList;
-	}
-#endif
 }
\ No newline at end of file

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