From 44611c79d167fda9d2c4ba05435a9d84bfd5a4a6 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 07 十月 2025 16:17:49 +0800
Subject: [PATCH] 125 战斗 散射伤害有问题,会出现多次飘血,司马懿可测试

---
 Main/System/Battle/SkillEffect/BulletCurve/BounceBulletCurve.cs |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/Main/System/Battle/SkillEffect/BulletCurve/BounceBulletCurve.cs b/Main/System/Battle/SkillEffect/BulletCurve/BounceBulletCurve.cs
index f935e49..1f20599 100644
--- a/Main/System/Battle/SkillEffect/BulletCurve/BounceBulletCurve.cs
+++ b/Main/System/Battle/SkillEffect/BulletCurve/BounceBulletCurve.cs
@@ -15,10 +15,10 @@
     private float bounceElapsed = 0f;
 
     public BounceBulletCurve(BattleObject caster, SkillConfig skillConfig, BattleEffectPlayer effectPlayer,
-        RectTransform target, HB427_tagSCUseSkill tagUseSkillAttack, int bulletIndex, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit)
-        : base(caster, skillConfig, effectPlayer, target, tagUseSkillAttack, bulletIndex, onHit)
+        RectTransform target, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hurtList, int bulletIndex, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit)
+        : base(caster, skillConfig, effectPlayer, target, hurtList, bulletIndex, onHit)
     {
-        this.hurtList = new List<HB427_tagSCUseSkill.tagSCUseSkillHurt>(tagUseSkillAttack.HurtList);
+        this.hurtList = hurtList;
     }
 
     public override void Reset()

--
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