From 45ab7dae9930c2ee227575bf0be1263bd08c81cd Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 02 十二月 2025 10:14:46 +0800
Subject: [PATCH] 125 战斗 语音加速相关
---
Main/System/Battle/BattleObject/BattleObject.cs | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/Main/System/Battle/BattleObject/BattleObject.cs b/Main/System/Battle/BattleObject/BattleObject.cs
index d0a4b6e..27c700b 100644
--- a/Main/System/Battle/BattleObject/BattleObject.cs
+++ b/Main/System/Battle/BattleObject/BattleObject.cs
@@ -439,7 +439,7 @@
public virtual void OnDeath(Action _onDeathAnimationComplete)
{
buffMgr.RemoveAllBuff();
- battleField.soundManager.PlayEffectSound(teamHero.heroConfig.DeathSFX);
+ battleField.soundManager.PlayEffectSound(teamHero.heroConfig.DeathSFX, false);
motionBase.PlayDeadAnimation(() =>
{
teamHero.isDead = true;
--
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