From 46da117221a02be10965faa6178e1294c5bbb251 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 27 二月 2026 17:28:20 +0800
Subject: [PATCH] 0312 修改公式同步说明
---
Main/System/Main/FightPowerFormula.cs | 15 ++++-----------
1 files changed, 4 insertions(+), 11 deletions(-)
diff --git a/Main/System/Main/FightPowerFormula.cs b/Main/System/Main/FightPowerFormula.cs
index 4d22fb5..fa2e92e 100644
--- a/Main/System/Main/FightPowerFormula.cs
+++ b/Main/System/Main/FightPowerFormula.cs
@@ -13,7 +13,6 @@
private const string HORSEVALUE_VALUE = "horseValue";
private const string BEAUTYVALUE_VALUE = "beautyValue";
private const string FATESVALUE_VALUE = "fatesValue";
- private const string SKINVALUE_VALUE = "skinValue";
private const string DINGJUNGEVALUE_VALUE = "dingjungeValue";
private const string MINGGEVALUE_VALUE = "minggeValue";
private const string LINEUPHALOPER_VALUE = "lineupHaloPer";
@@ -23,7 +22,6 @@
private const string HORSEPER_VALUE = "horsePer";
private const string BEAUTYPER_VALUE = "beautyPer";
private const string FATESPER_VALUE = "fatesPer";
- private const string SKINPER_VALUE = "skinPer";
private const string CARDPER_VALUE = "cardPer";
private const string MINGGEPER_VALUE = "minggePer";
private const string INHERITPER_VALUE = "inheritPer";
@@ -34,7 +32,6 @@
private const string DINGJUNGEPER_VALUE = "dingjungePer";
private const string HEROSELFVALUE_VALUE = "heroSelfValue";
private const string HEROLVVALUE_VALUE = "heroLVValue";
- private const string HEROSKINVALUE_VALUE = "heroSkinValue";
private const string LINEUPHALOVALUE_VALUE = "lineupHaloValue";
private const string STARTALENTVALUE_VALUE = "starTalentValue";
private const string BREAKLVVALUE_VALUE = "breakLVValue";
@@ -140,9 +137,9 @@
private const string OFFICIALLV_VALUE = "OfficialLV";
// 鍩虹灞炴�у叕寮�
- // (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+skinValue+dingjungeValue+minggeValue)*(1+lineupHaloPer+realmPer+gubaoPer+hjgPer+horsePer+beautyPer+fatesPer+skinPer+cardPer+minggePer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)*(1+dingjungePer)+heroSelfValue+heroLVValue+heroSkinValue
+ // (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+dingjungeValue+minggeValue)*(1+lineupHaloPer+realmPer+gubaoPer+hjgPer+horsePer+beautyPer+fatesPer+cardPer+minggePer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)*(1+dingjungePer)+heroSelfValue+heroLVValue
// 鎴樻枟灞炴�у叕寮�
- // (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+dingjungeValue+minggeValue)+(heroSelfValue+heroSkinValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue
+ // (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+dingjungeValue+minggeValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue
// 鎴樻枟鍔涘叕寮�
// long(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+AtkSpeed*AtkSpeedRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio+PVPDamPer*PVPDamPerRatio+PVPDamPerDef*PVPDamPerDefRatio+Guanchuan*GuanchuanRatio+GuanchuanDef*GuanchuanDefRatio+Zhaojia*ZhaojiaRatio+ZhaojiaDef*ZhaojiaDefRatio)/100.0-55000)
// 鎶�鑳芥垬鏂楀姏鍏紡
@@ -158,7 +155,6 @@
double horseValue = variables[HORSEVALUE_VALUE];
double beautyValue = variables[BEAUTYVALUE_VALUE];
double fatesValue = variables[FATESVALUE_VALUE];
- double skinValue = variables[SKINVALUE_VALUE];
double dingjungeValue = variables[DINGJUNGEVALUE_VALUE];
double minggeValue = variables[MINGGEVALUE_VALUE];
double lineupHaloPer = variables[LINEUPHALOPER_VALUE];
@@ -168,7 +164,6 @@
double horsePer = variables[HORSEPER_VALUE];
double beautyPer = variables[BEAUTYPER_VALUE];
double fatesPer = variables[FATESPER_VALUE];
- double skinPer = variables[SKINPER_VALUE];
double cardPer = variables[CARDPER_VALUE];
double minggePer = variables[MINGGEPER_VALUE];
double inheritPer = variables[INHERITPER_VALUE];
@@ -179,9 +174,8 @@
double dingjungePer = variables[DINGJUNGEPER_VALUE];
double heroSelfValue = variables[HEROSELFVALUE_VALUE];
double heroLVValue = variables[HEROLVVALUE_VALUE];
- double heroSkinValue = variables[HEROSKINVALUE_VALUE];
- return (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+skinValue+dingjungeValue+minggeValue)*(1+lineupHaloPer+realmPer+gubaoPer+hjgPer+horsePer+beautyPer+fatesPer+skinPer+cardPer+minggePer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)*(1+dingjungePer)+heroSelfValue+heroLVValue+heroSkinValue;
+ return (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+dingjungeValue+minggeValue)*(1+lineupHaloPer+realmPer+gubaoPer+hjgPer+horsePer+beautyPer+fatesPer+cardPer+minggePer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)*(1+dingjungePer)+heroSelfValue+heroLVValue;
}
public static double GetFightAttr(Dictionary<string, double> variables)
@@ -197,14 +191,13 @@
double dingjungeValue = variables[DINGJUNGEVALUE_VALUE];
double minggeValue = variables[MINGGEVALUE_VALUE];
double heroSelfValue = variables[HEROSELFVALUE_VALUE];
- double heroSkinValue = variables[HEROSKINVALUE_VALUE];
double lineupHaloValue = variables[LINEUPHALOVALUE_VALUE];
double starTalentValue = variables[STARTALENTVALUE_VALUE];
double breakLVValue = variables[BREAKLVVALUE_VALUE];
double awakeTalentValue = variables[AWAKETALENTVALUE_VALUE];
double fetterValue = variables[FETTERVALUE_VALUE];
- return (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+dingjungeValue+minggeValue)+(heroSelfValue+heroSkinValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue;
+ return (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+dingjungeValue+minggeValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue;
}
public static double GetFightPower(Dictionary<string, double> variables)
--
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