From 485db99b5c51a971c173664cf6e808dc8424b0a0 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期五, 17 十月 2025 17:19:51 +0800
Subject: [PATCH] 136 子 【挑战】战锤秘境 / 【挑战】战锤秘境-客户端 移除错误接入
---
Main/Component/UI/Common/RendererAdjuster.cs | 68 +++++++++++++++++++++------------
1 files changed, 43 insertions(+), 25 deletions(-)
diff --git a/Main/Component/UI/Common/RendererAdjuster.cs b/Main/Component/UI/Common/RendererAdjuster.cs
index 56b9b23..b7e635e 100644
--- a/Main/Component/UI/Common/RendererAdjuster.cs
+++ b/Main/Component/UI/Common/RendererAdjuster.cs
@@ -2,22 +2,34 @@
using System.Collections.Generic;
using UnityEngine;
using System;
+using Spine.Unity;
public class RendererAdjuster : MonoBehaviour
{
- public int renderQueue = 3000;
- public Canvas canvas;
-
- public int sortingOrderOffset = 1;
+ public int sortingOrder = 0;
public string customSortingLayer = "UI";
public List<Renderer> renderers = new List<Renderer>();
- public void Awake()
+ // private List<SkeletonAnimation> skeletonAnimations = new List<SkeletonAnimation>();
+
+ protected Canvas canvas;
+
+ public int canvasOffset = 1;
+
+ public Action<string, int> onSortingChanged;
+
+ protected void Awake()
{
UpdateComps();
+ }
+
+ public void SetSortingOrder(int sortingOrder)
+ {
+ this.sortingOrder = sortingOrder;
+ UpdateLayer();
}
protected void UpdateComps()
@@ -25,33 +37,25 @@
renderers.Clear();
renderers.AddRange(gameObject.GetComponentsInChildren<Renderer>(true));
- canvas = GetComponentInParent<Canvas>();
+ // skeletonAnimations.Clear();
+ // skeletonAnimations.AddRange(gameObject.GetComponentsInChildren<SkeletonAnimation>(true));
+
+ canvas = GetComponentInChildren<Canvas>(true);
}
- public void SetParentCanvas(Canvas _canvas)
+ [ContextMenu("UpdateLayer")]
+ private void UpdateLayer()
{
- canvas = _canvas;
- this.DelayFrame(UpdateSortingOrder);
+ UpdateComps();
+ UpdateSortingOrder();
}
public void UpdateSortingOrder()
{
- int canvasSortingOrder = 0;
-
- // 鑾峰彇鐖剁骇Canvas鐨勬帓搴忛『搴�
- if (canvas != null)
- {
- canvasSortingOrder = canvas.sortingOrder;
- }
- else
- {
- // 濡傛灉娌℃湁鎵惧埌鐖剁骇Canvas锛屽垯浣跨敤榛樿鍊�
- canvasSortingOrder = 0;
- }
-
// 灏嗙壒鏁堢殑鎺掑簭椤哄簭璁剧疆涓篊anvas鎺掑簭椤哄簭鍔犱笂鍋忕Щ閲�
- ApplySortingSettings(canvasSortingOrder + sortingOrderOffset, customSortingLayer);
+ ApplySortingSettings(sortingOrder, customSortingLayer);
}
+
private void ApplySortingSettings(int sortingOrder, string sortingLayer)
{
@@ -60,13 +64,27 @@
if (renderer != null)
{
renderer.sortingOrder = sortingOrder;
- renderer.material.renderQueue = renderQueue; // 璁剧疆娓叉煋闃熷垪
- // renderer.material.renderQueue = overlayRQ;
if (!string.IsNullOrEmpty(sortingLayer))
{
renderer.sortingLayerName = sortingLayer;
}
}
}
+
+ if (null != canvas)
+ {
+ canvas.sortingOrder = sortingOrder + canvasOffset;
+ if (!string.IsNullOrEmpty(sortingLayer))
+ {
+ canvas.sortingLayerName = sortingLayer;
+ }
+ }
+
+ // foreach (var skeletonAnim in skeletonAnimations)
+ // {
+
+ // }
+
+ onSortingChanged?.Invoke(sortingLayer, sortingOrder);
}
}
--
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