From 485db99b5c51a971c173664cf6e808dc8424b0a0 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期五, 17 十月 2025 17:19:51 +0800
Subject: [PATCH] 136 子 【挑战】战锤秘境 / 【挑战】战锤秘境-客户端 移除错误接入

---
 Main/Config/Configs/FrameAnimationConfig.cs |  103 ++++++++++++++++++++++++++-------------------------
 1 files changed, 53 insertions(+), 50 deletions(-)

diff --git a/Main/Config/Configs/FrameAnimationConfig.cs b/Main/Config/Configs/FrameAnimationConfig.cs
index 32acc17..6208e30 100644
--- a/Main/Config/Configs/FrameAnimationConfig.cs
+++ b/Main/Config/Configs/FrameAnimationConfig.cs
@@ -1,50 +1,53 @@
-锘�//--------------------------------------------------------
-//    [Author]:           YYL
-//    [  Date ]:           2025骞�6鏈�30鏃�
-//--------------------------------------------------------
-
-using System.Collections.Generic;
-using System.IO;
-using System.Threading;
-using System;
-using UnityEngine;
-using LitJson;
-
-public partial class FrameAnimationConfig : ConfigBase<string, FrameAnimationConfig>
-{
-
-    public string name;
-	public int frameCnt;
-	public int speed;
-	public int frameType;
-	public int EmojiPackID;
-	public string folder;
-
-    public override string LoadKey(string _key)
-    {
-        string key = GetKey(_key);
-        return key;
-    }
-
-    public override void LoadConfig(string input)
-    {
-        try {
-        string[] tables = input.Split('\t');
-        name = tables[0];
-
-			int.TryParse(tables[1],out frameCnt); 
-
-			int.TryParse(tables[2],out speed); 
-
-			int.TryParse(tables[3],out frameType); 
-
-			int.TryParse(tables[4],out EmojiPackID); 
-
-			folder = tables[5];
-        }
-        catch (Exception exception)
-        {
-            Debug.LogError(exception);
-        }
-    }
-}
+锘�//--------------------------------------------------------
+//    [Author]:           YYL
+//    [  Date ]:           2025骞�8鏈�5鏃�
+//--------------------------------------------------------
+
+using System.Collections.Generic;
+using System;
+using UnityEngine;
+using LitJson;
+
+public partial class FrameAnimationConfig : ConfigBase<string, FrameAnimationConfig>
+{
+    static FrameAnimationConfig()
+    {
+        // 璁块棶杩囬潤鎬佹瀯閫犲嚱鏁�
+        visit = true; 
+    }
+
+    public string name;
+	public int frameCnt;
+	public int speed;
+	public int frameType;
+	public int EmojiPackID;
+	public string folder;
+
+    public override string LoadKey(string _key)
+    {
+        string key = GetKey(_key);
+        return key;
+    }
+
+    public override void LoadConfig(string input)
+    {
+        try {
+        string[] tables = input.Split('\t');
+        name = tables[0];
+
+			int.TryParse(tables[1],out frameCnt); 
+
+			int.TryParse(tables[2],out speed); 
+
+			int.TryParse(tables[3],out frameType); 
+
+			int.TryParse(tables[4],out EmojiPackID); 
+
+			folder = tables[5];
+        }
+        catch (Exception exception)
+        {
+            Debug.LogError(exception);
+        }
+    }
+}

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