From 485db99b5c51a971c173664cf6e808dc8424b0a0 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期五, 17 十月 2025 17:19:51 +0800
Subject: [PATCH] 136 子 【挑战】战锤秘境 / 【挑战】战锤秘境-客户端 移除错误接入
---
Main/ResModule/ResManager.cs | 99 +++++++++++++++++++++++++++++++++++++------------
1 files changed, 75 insertions(+), 24 deletions(-)
diff --git a/Main/ResModule/ResManager.cs b/Main/ResModule/ResManager.cs
index b8318cb..7445d6b 100644
--- a/Main/ResModule/ResManager.cs
+++ b/Main/ResModule/ResManager.cs
@@ -1,14 +1,13 @@
锘縰sing UnityEngine;
-using System.Collections;
using System.Collections.Generic;
-using Cysharp.Threading.Tasks;
using System;
using UnityEngine.U2D;
-using LitJson;
using System.IO;
-using UnityEngine.Networking;
using UnityEngine.Video;
-using System.Reflection;
+using Spine.Unity;
+using UnityEngine.UI;
+
+
@@ -69,14 +68,16 @@
{
{typeof(GameObject), "prefab"},
{typeof(Sprite), "png"},
- {typeof(Texture2D), "png"},
- {typeof(Shader), "shader"},
+ {typeof(Texture2D), "jpg"},
+ {typeof(Texture), "jpg"},
+ { typeof(Shader), "shader"},
{typeof(TextAsset), "txt"},
{typeof(AudioClip), "wav"},
{typeof(Font), "ttf"},
{typeof(Material), "mat"},
{typeof(VideoClip), "mp4"},
{typeof(SpriteAtlas), "spriteatlasv2"},
+ {typeof(SkeletonDataAsset), "asset"},
};
@@ -125,7 +126,7 @@
}
#endif
- public T LoadAsset<T> (string directory, string name) where T : UnityEngine.Object
+ public T LoadAsset<T> (string directory, string name, bool needExt = true) where T : UnityEngine.Object
{
T asset = null;
// 鐗规畩澶勭悊 鍥犱负鏈変竴灞傚浘闆嗙殑鍏崇郴 directory瑕佷紶鍏ョ殑搴旇鏄痑tlas鐨勫悕瀛�
@@ -133,25 +134,56 @@
{
return LoadSprite(directory, name) as T;
}
+ else if (typeof(T) == typeof(SkeletonDataAsset))
+ {
+ //鏂囦欢鐩綍璋冩暣锛宯ame涓寘鍚簡璺緞
+ if (name.Contains("/"))
+ {
+ directory += name.Substring(0, name.LastIndexOf("/"));
+ name = name.Substring(name.LastIndexOf("/") + 1);
+ }
- return LoadAssetInternal<T>(directory, name);
+ directory = directory.Replace("\\", "/");
+ }
+
+ return LoadAssetInternal<T>(directory, name, needExt);
}
- private T LoadAssetInternal<T>(string directory, string name) where T : UnityEngine.Object
+ private T LoadAssetInternal<T>(string directory, string name, bool needExt = true) where T : UnityEngine.Object
{
T asset = null;
+ var path = ($"Assets/ResourcesOut/{directory}/{name}" + (needExt ? GetExtension(typeof(T)) : "")).Replace("//", "/").Trim().Replace("\\", "/");
- var path = ($"Assets/ResourcesOut/{directory}/{name}" + GetExtension(typeof(T))).Replace("//", "/").Trim().Replace("\\", "/");
if (!AssetSource.isUseAssetBundle)
{
#if UNITY_EDITOR
- // TODO YYL 杩樻槸瑕佹壘鍒板瓧绗︿覆闂
- path = System.Text.RegularExpressions.Regex.Replace(path, @"[\p{C}]", "");
asset = UnityEditor.AssetDatabase.LoadAssetAtPath<T>(path);
#endif
}
else
{
+ if (!needExt)
+ {
+ //澶栭儴鐢ㄥ埌鐨勮嚜宸卞姞鍚庣紑锛屽唴閮ㄧ粺涓�鍘婚櫎鍚庣紑鍚�
+ name = name.Substring(0, name.LastIndexOf("."));
+ }
+
+ if (directory == "UI" || directory == "UIComp" || directory.StartsWith("Sprite")
+ || directory == "Battle/Prefabs" || directory == "Materials")
+ {
+ directory = "UI/" + directory;
+ }
+ else if (name == "Hero_001")
+ {
+ directory = "UI/Hero/SpineRes";
+ }
+
+ else if (directory.Contains("Texture"))
+ {
+ directory = "maps/" + name;
+ }
+
+
var assetInfo = new AssetInfo(directory.ToLower(), name.ToLower());
asset = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo, typeof(T)) as T;
}
@@ -164,17 +196,35 @@
return asset;
}
- private Sprite LoadSprite(string atlasName, string spriteName)
+ public string[] LoadConfig(string name)
{
-#if !UNITY_EDITOR
- SpriteAtlas atlas = LoadAsset<SpriteAtlas>("Sprite", atlasName.Replace("Sprite/", ""));
- return atlas.GetSprite(spriteName);
-#else
- return ResManager.Instance.LoadAssetInternal<Sprite>(atlasName, spriteName);
+ string path = string.Empty;
+#if UNITY_EDITOR
+ if (!AssetSource.isUseAssetBundle)
+ {
+ path = ResourcesPath.CONFIG_FODLER + "/" + name + ".txt";
+ }
+ else
#endif
+ {
+ path = AssetVersionUtility.GetAssetFilePath($"config/{name}.txt");
+ }
+
+ return File.ReadAllLines(path);
}
- public void LoadAssetAsync<T>(string directory, string name, Action<bool, UnityEngine.Object> callBack) where T : UnityEngine.Object
+ private Sprite LoadSprite(string atlasName, string spriteName)
+ {
+ if (!AssetSource.isUseAssetBundle)
+ {
+ SpriteAtlas atlas = LoadAsset<SpriteAtlas>("Sprite", atlasName.Replace("Sprite/", ""));
+ return atlas.GetSprite(spriteName);
+ }
+ else
+ return LoadAssetInternal<Sprite>(atlasName, spriteName);
+ }
+
+ public void LoadAssetAsync<T>(string directory, string name, Action<bool, UnityEngine.Object> callBack, bool needExt = true) where T : UnityEngine.Object
{
// 鐗规畩澶勭悊 鍥犱负鏈変竴灞傚浘闆嗙殑鍏崇郴 directory瑕佷紶鍏ョ殑搴旇鏄痑tlas鐨勫悕瀛�
if (typeof(T) == typeof(Sprite))
@@ -183,7 +233,7 @@
return;
}
- LoadAssetAsyncInternal<T>(directory, name, callBack);
+ LoadAssetAsyncInternal<T>(directory, name, callBack, needExt);
}
private void LoadSpriteAsync<T>(string atlasName, string spriteName, Action<bool, UnityEngine.Object> callBack) where T : UnityEngine.Object
@@ -192,7 +242,8 @@
LoadAssetAsync<SpriteAtlas>(atlasName, spriteName, (isLoaded, atlas) => {
if (isLoaded)
{
- callBack?.Invoke(isLoaded, atlas.GetSprite(spriteName));
+ SpriteAtlas _atlas = atlas as SpriteAtlas;
+ callBack?.Invoke(isLoaded, _atlas.GetSprite(spriteName));
}
else
{
@@ -205,9 +256,9 @@
#endif
}
- private void LoadAssetAsyncInternal<T>(string directory, string name, Action<bool, UnityEngine.Object> callBack) where T : UnityEngine.Object
+ private void LoadAssetAsyncInternal<T>(string directory, string name, Action<bool, UnityEngine.Object> callBack, bool needExt = true) where T : UnityEngine.Object
{
- var path = string.Concat($"Assets/ResourcesOut/{directory}/{name}", GetExtension(typeof(T))).Replace("//", "/");
+ var path = string.Concat($"Assets/ResourcesOut/{directory}/{name}", (needExt ? GetExtension(typeof(T)) : "")).Replace("//", "/");
if (!AssetSource.isUseAssetBundle)
{
--
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