From 485db99b5c51a971c173664cf6e808dc8424b0a0 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期五, 17 十月 2025 17:19:51 +0800
Subject: [PATCH] 136 子 【挑战】战锤秘境 / 【挑战】战锤秘境-客户端 移除错误接入

---
 Main/System/Debug/DebugAsset.cs |   19 -------------------
 1 files changed, 0 insertions(+), 19 deletions(-)

diff --git a/Main/System/Debug/DebugAsset.cs b/Main/System/Debug/DebugAsset.cs
index 10407cf..55792cd 100644
--- a/Main/System/Debug/DebugAsset.cs
+++ b/Main/System/Debug/DebugAsset.cs
@@ -17,16 +17,6 @@
 
     private void OnEnable()
     {
-        m_AllAsset.isOn = AssetSource.allFromEditor;
-        m_Audio.isOn = AssetSource.audioFromEditor;
-        m_Effect.isOn = AssetSource.effectFromEditor;
-        m_Scene.isOn = AssetSource.sceneFromEditor;
-        m_Mob.isOn = AssetSource.mobFromEditor;
-        m_Refdata.isOn = AssetSource.refdataFromEditor;
-        m_Shader.isOn = AssetSource.shaderFromEditor;
-        m_UI.isOn = AssetSource.uiFromEditor;
-        m_BuiltIn.isOn = AssetSource.builtInFromEditor;
-
         m_AllAsset.AddListener(OnAllAssetValueChange);
         m_Audio.AddListener(OnAudioValueChange);
         m_Effect.AddListener(OnEffectValueChange);
@@ -52,7 +42,6 @@
 
     private void OnAllAssetValueChange(bool _value)
     {
-        AssetSource.allFromEditor = _value;
 
         m_Audio.isOn = _value;
         m_Effect.isOn = _value;
@@ -65,42 +54,34 @@
 
     private void OnAudioValueChange(bool _value)
     {
-        AssetSource.audioFromEditor = _value;
     }
 
     private void OnEffectValueChange(bool _value)
     {
-        AssetSource.effectFromEditor = _value;
     }
 
     private void OnSceneValueChange(bool _value)
     {
-        AssetSource.sceneFromEditor = _value;
     }
 
     private void OnMobValueChange(bool _value)
     {
-        AssetSource.mobFromEditor = _value;
     }
 
     private void OnRefdataValueChange(bool _value)
     {
-        AssetSource.refdataFromEditor = _value;
     }
 
     private void OnShaderValueChange(bool _value)
     {
-        AssetSource.shaderFromEditor = _value;
     }
 
     private void OnUIValueChange(bool _value)
     {
-        AssetSource.uiFromEditor = _value;
     }
 
     private void OnBuildInValueChange(bool _value)
     {
-        AssetSource.builtInFromEditor = _value;
     }
 
 }

--
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