From 498dc15b953ccdca91be0b7a3f6f53cbb722f206 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 13 十一月 2025 17:47:45 +0800
Subject: [PATCH] 0312 增加签到开启的功能监听 打开界面; 招募物品数量刷新

---
 Main/System/Battle/SkillEffect/SkillEffectFactory.cs |    8 ++++++--
 1 files changed, 6 insertions(+), 2 deletions(-)

diff --git a/Main/System/Battle/SkillEffect/SkillEffectFactory.cs b/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
index ef959f3..9e30aa7 100644
--- a/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
+++ b/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
@@ -4,8 +4,9 @@
 
 public static class SkillEffectFactory
 {
-    public static SkillEffect CreateSkillEffect(BattleObject caster, SkillConfig skillConfig, H0604_tagUseSkillAttack tagUseSkillAttack)
+    public static SkillEffect CreateSkillEffect(BattleObject caster, SkillConfig skillConfig, HB427_tagSCUseSkill tagUseSkillAttack)
     {
+
         switch (skillConfig.effectType)
         {
             case SkillEffectType.Bullet:
@@ -16,8 +17,11 @@
             //     return new BuffSkillEffect(skillConfig, caster, targets);
             // case SkillEffectType.StageEffect:
             //     return new StageSkillEffect(skillConfig, caster, targets);
+            case SkillEffectType.NoEffect:
+                return new NoEffect(skillConfig, caster, tagUseSkillAttack);
             default:
-                UnityEngine.Debug.LogError("Unknown Skill Effect Type");
+                UnityEngine.Debug.LogError("Unknown Skill Effect Type " + skillConfig.effectType + " skill id is " + skillConfig.SkillID);
+                return new NoEffect(skillConfig, caster, tagUseSkillAttack);
                 break;
         }
         return null;

--
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