From 4aa42068c8ff54eff894d73a439483663f4ec811 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期四, 04 九月 2025 17:20:49 +0800
Subject: [PATCH] 125 【战斗】战斗系统 网络包isDistribute字段删除 战斗重新开始报错修复
---
Main/System/Battle/BattleObject/BattleObjMgr.cs | 6 +++---
Main/Core/NetworkPackage/GameNetPackBasic.cs | 3 ---
2 files changed, 3 insertions(+), 6 deletions(-)
diff --git a/Main/Core/NetworkPackage/GameNetPackBasic.cs b/Main/Core/NetworkPackage/GameNetPackBasic.cs
index ce993e8..b758eee 100644
--- a/Main/Core/NetworkPackage/GameNetPackBasic.cs
+++ b/Main/Core/NetworkPackage/GameNetPackBasic.cs
@@ -21,9 +21,6 @@
packUID = AutoIncreaseUID++;
}
- public bool isDistribute = false;
-
-
public ServerType socketType = ServerType.Main; //榛樿涓斿敮涓�
/** 鍗忚鍙� */
diff --git a/Main/System/Battle/BattleObject/BattleObjMgr.cs b/Main/System/Battle/BattleObject/BattleObjMgr.cs
index 833e788..d9136c2 100644
--- a/Main/System/Battle/BattleObject/BattleObjMgr.cs
+++ b/Main/System/Battle/BattleObject/BattleObjMgr.cs
@@ -129,11 +129,11 @@
foreach (var item in campDict)
{
BattleObject battleObj = item.Value;
- var objId = item.Key;
+ var positionNum = item.Key;
if (battleObj != null)
{
- allBattleObjDict.Remove(objId);
- BattleObjectFactory.DestroyBattleObject(objId, battleObj);
+ allBattleObjDict.Remove(battleObj.ObjID);
+ BattleObjectFactory.DestroyBattleObject(battleObj.ObjID, battleObj);
}
}
campDict.Clear();
--
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