From 4b553f114fdf1c2fc9d8a7f39dea9fc31c27189e Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 04 七月 2025 19:38:53 +0800
Subject: [PATCH] uihero控制器
---
Main/System/Hero/UIHeroController.cs.meta | 11 +++++
Main/System/Hero/UIHeroController.cs | 67 +++++++++++++++++++++++++++++++++
2 files changed, 78 insertions(+), 0 deletions(-)
diff --git a/Main/System/Hero/UIHeroController.cs b/Main/System/Hero/UIHeroController.cs
new file mode 100644
index 0000000..2891565
--- /dev/null
+++ b/Main/System/Hero/UIHeroController.cs
@@ -0,0 +1,67 @@
+
+using Spine.Unity;
+using UnityEngine;
+
+public class UIHeroController : MonoBehaviour
+{
+ public static UIHeroController Create(HeroSkinConfig skinCfg, Transform _parent = null)
+ {
+ // GameObject battleGO = ResManager.Instance.LoadAsset<GameObject>("Hero/SpineRes", skinCfg == null ? "Hero_001" : skinCfg.SpineRes);
+ GameObject battleGO = ResManager.Instance.LoadAsset<GameObject>("Hero/SpineRes", "Hero_001");
+ GameObject instanceGO = null;
+ if (_parent != null)
+ {
+ instanceGO = GameObject.Instantiate(battleGO, _parent);
+ }
+ else
+ {
+ instanceGO = GameObject.Instantiate(battleGO);
+ }
+ UIHeroController heroController = instanceGO.AddMissingComponent<UIHeroController>();
+ return heroController;
+ }
+
+ protected SkeletonGraphic skeletonGraphic;
+
+ protected Spine.AnimationState spineAnimationState;
+
+ private Spine.TrackEntry currentTrackEntry;
+
+ void Awake()
+ {
+ skeletonGraphic = gameObject.GetComponentInChildren<SkeletonGraphic>(true);
+ spineAnimationState = skeletonGraphic.AnimationState;
+ PlayAnimation(MotionName.idle, true);
+
+ spineAnimationState.Complete += OnAnimationComplete;
+ }
+
+ void Destroy()
+ {
+ spineAnimationState.Complete -= OnAnimationComplete;
+ }
+
+
+ public virtual Spine.TrackEntry PlayAnimation(MotionName motionName, bool loop = false)
+ {
+ if (spineAnimationState == null) return null;
+
+ // 鐩存帴浣跨敤 ToString() 鑰屼笉鏄皟鐢� GetAnimationName
+ currentTrackEntry = spineAnimationState.SetAnimation(0, motionName.ToString(), loop);
+ return currentTrackEntry;
+ }
+
+ /// <summary>
+ /// 鍔ㄧ敾瀹屾垚浜嬩欢澶勭悊
+ /// </summary>
+ protected virtual void OnAnimationComplete(Spine.TrackEntry trackEntry)
+ {
+ // string animation = trackEntry.Animation.Name;
+ PlayAnimation(MotionName.idle, true);
+ }
+
+ protected void OnClick()
+ {
+ PlayAnimation(MotionName.attack);
+ }
+}
\ No newline at end of file
diff --git a/Main/System/Hero/UIHeroController.cs.meta b/Main/System/Hero/UIHeroController.cs.meta
new file mode 100644
index 0000000..3144903
--- /dev/null
+++ b/Main/System/Hero/UIHeroController.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e3a7f159d1436164f8be802f2eea4d66
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
--
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