From 4debfee66e8d8aabd179e2f8a61c7ca5ce62af3d Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 31 十二月 2025 15:28:37 +0800
Subject: [PATCH] 0312 修复觉醒后战力计算错误的问题
---
Main/System/HeroUI/HeroTrainAddAttrCell.cs | 10 +++++++---
1 files changed, 7 insertions(+), 3 deletions(-)
diff --git a/Main/System/HeroUI/HeroTrainAddAttrCell.cs b/Main/System/HeroUI/HeroTrainAddAttrCell.cs
index 91b1209..050c732 100644
--- a/Main/System/HeroUI/HeroTrainAddAttrCell.cs
+++ b/Main/System/HeroUI/HeroTrainAddAttrCell.cs
@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
+using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
@@ -11,7 +12,7 @@
public class HeroTrainAddAttrCell : MonoBehaviour
{
[SerializeField] Text[] addPerText; //澧炲姞鐧惧垎姣旓紙椋樺姩锛� 鍔犲叆姹�
- [SerializeField] PositionTween addPerObject;
+ [SerializeField] Transform addPerObject;
public void Display(HeroInfo hero, Action func)
@@ -30,10 +31,13 @@
}
addPerText[i].text = addString + "+" + PlayerPropertyConfig.GetValueDescription(PlayerPropertyConfig.basePerAttrs[i], value);
}
- addPerObject.Play(() =>
+ addPerObject.localPosition = new Vector3(0, 0, 0);
+ addPerObject.DOLocalMove(new Vector3(0, 40, 0), 0.5f).OnComplete(()=>
{
func?.Invoke();
- });
+ }
+ );
+
}
}
\ No newline at end of file
--
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