From 4debfee66e8d8aabd179e2f8a61c7ca5ce62af3d Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 31 十二月 2025 15:28:37 +0800
Subject: [PATCH] 0312 修复觉醒后战力计算错误的问题

---
 Main/System/SystemSetting/SystemSetting.cs |   33 ++++++++++++++++-----------------
 1 files changed, 16 insertions(+), 17 deletions(-)

diff --git a/Main/System/SystemSetting/SystemSetting.cs b/Main/System/SystemSetting/SystemSetting.cs
index eada92d..d7dbdb2 100644
--- a/Main/System/SystemSetting/SystemSetting.cs
+++ b/Main/System/SystemSetting/SystemSetting.cs
@@ -3,7 +3,6 @@
 using UnityEngine;
 using UnityEngine.Events;
 using System;
-using vnxbqy.UI;
 using System.Collections;
 using Cysharp.Threading.Tasks;
 
@@ -12,8 +11,8 @@
 
 {
     const string QUALITY_LEVEL_KEY = "GameQualityLevel";
-    const string SOUND_VOLUME_KEY = "SoundRatioKey";  //闊充箰
-    const string SOUND_EFFECT_KEY = "SoundEffect"; //闊虫晥
+    const string SOUND_VOLUME_KEY = "MusicKey";  //闊充箰
+    const string SOUND_EFFECT_KEY = "SoundEffectKey"; //闊虫晥
     const string GAMEFRAME_KEY = "GameFrameSetting";//鍨傜洿鍚屾鐜�
 
     public Dictionary<SystemSwitch, bool> systemSettings = new Dictionary<SystemSwitch, bool>();
@@ -43,7 +42,7 @@
 
     public float GetSoundVolume()
     {
-        return LocalSave.GetFloat(SOUND_VOLUME_KEY, .55f);
+        return LocalSave.GetFloat(SOUND_VOLUME_KEY, 0.3f);
     }
 
     public void SetSoundEffect(float value)
@@ -53,7 +52,7 @@
 
     public float GetSoundEffect()
     {
-        return LocalSave.GetFloat(SOUND_EFFECT_KEY, .8f);
+        return LocalSave.GetFloat(SOUND_EFFECT_KEY, 0.6f);
     }
 
     public void SetGameFps(GameFps _frame)
@@ -163,18 +162,18 @@
                 break;
         }
 
-#if UNITY_ANDROID && !UNITY_EDITOR
-        if (_disabeCamera)
-        {
-            CameraManager.uiCamera.enabled = false;
-        }
+// #if !UNITY_EDITOR
+//         if (_disabeCamera)
+//         {
+//             CameraManager.uiCamera.enabled = false;
+//         }
 
-        ResolutionUtility.AdjustResolution(_quality);
-        if (_disabeCamera)
-        {
-            Co_WaitFewMinute();
-        }
-#endif
+//         ResolutionUtility.AdjustResolution(_quality);
+//         if (_disabeCamera)
+//         {
+//             Co_WaitFewMinute();
+//         }
+// #endif
 
         if (qualityLevelChangeEvent != null)
         {
@@ -219,7 +218,7 @@
 
     public void LetFPSUnLimit()
     {
-        Application.targetFrameRate = 1000;
+        // Application.targetFrameRate = 1000;
     }
 
     private void OnSwitchAccount()

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