From 4e6976f5b0a0515b4485604fc989927f90ccf2c9 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 26 十一月 2025 16:56:25 +0800
Subject: [PATCH] 125 战斗 1.战斗中技能高亮的问题 包含HurtEx的目标 支持HurtEx (溅射 平摊伤害类似的技能)
---
Main/System/Battle/Skill/SkillBase.cs | 123 ++++++++++++++++++++++++++++++++++++++--
1 files changed, 115 insertions(+), 8 deletions(-)
diff --git a/Main/System/Battle/Skill/SkillBase.cs b/Main/System/Battle/Skill/SkillBase.cs
index 7d425a9..c60313e 100644
--- a/Main/System/Battle/Skill/SkillBase.cs
+++ b/Main/System/Battle/Skill/SkillBase.cs
@@ -505,20 +505,57 @@
if (skillConfig.FuncType != 2)
return;
- List<BattleObject> targetList = battleField.battleObjMgr.GetBattleObjList(tagUseSkillAttack);
- List<BattleObject> highlightList = new List<BattleObject>(targetList) { caster };
- List<BattleObject> allList = battleField.battleObjMgr.allBattleObjDict.Values.ToList<BattleObject>();
+ // 鏀堕泦鎵�鏈夌洰鏍囷紙鍖呭惈 HurtList銆佹瘡涓� Hurt 鐨� HurtListEx銆佷互鍙婇《灞� HurtListEx锛�
+ var targetSet = new HashSet<BattleObject>();
+ if (tagUseSkillAttack != null)
+ {
+ // 涓荤洰鏍囧垪琛�
+ if (tagUseSkillAttack.HurtList != null)
+ {
+ foreach (var hurt in tagUseSkillAttack.HurtList)
+ {
+ var bo = battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID);
+ if (bo != null) targetSet.Add(bo);
- // 淇锛氫娇鐢℉ashSet浼樺寲鎬ц兘锛岄伩鍏嶉噸澶嶈缃�
- var targetSet = new HashSet<BattleObject>(targetList);
+ // 涓荤洰鏍囩殑棰濆鐩爣锛堝脊灏�/骞虫憡锛�
+ if (hurt.HurtListEx != null)
+ {
+ foreach (var hurtEx in hurt.HurtListEx)
+ {
+ var exBo = battleField.battleObjMgr.GetBattleObject((int)hurtEx.ObjID);
+ if (exBo != null) targetSet.Add(exBo);
+ }
+ }
+ }
+ }
+
+ // 鎶�鑳藉寘椤跺眰鐨� HurtListEx锛堝婧呭皠銆侀《灞傚钩鎽婏級
+ if (tagUseSkillAttack.HurtListEx != null)
+ {
+ foreach (var hurtEx in tagUseSkillAttack.HurtListEx)
+ {
+ var exBo = battleField.battleObjMgr.GetBattleObject((int)hurtEx.ObjID);
+ if (exBo != null) targetSet.Add(exBo);
+ }
+ }
+ }
+
+ // 纭繚鏂芥硶鑰呬篃琚珮浜紙鍘熼�昏緫锛�
+ var highlightList = new List<BattleObject>(targetSet) { caster };
+
+ var allList = battleField.battleObjMgr.allBattleObjDict.Values.ToList();
+
+ // 鏋勯�犻泦鍚堜究浜庡垽鏂�
+ var targetSetLookup = new HashSet<BattleObject>(targetSet);
var highlightSet = new HashSet<BattleObject>(highlightList);
+ // 鍏堟妸鏂芥硶鑰呯殑 InfoBar 闅愯棌锛堝師閫昏緫淇濈暀锛�
caster.heroInfoBar.SetActive(false);
foreach (BattleObject bo in allList)
{
bool isHighlight = highlightSet.Contains(bo);
- bool isTarget = targetSet.Contains(bo);
+ bool isTarget = targetSetLookup.Contains(bo);
if (isHighlight)
{
@@ -529,16 +566,16 @@
bo.layerMgr.SetBack();
}
+ // 鐩爣锛堝惈 HurtListEx锛夐兘搴旀樉绀� InfoBar
bo.heroInfoBar.SetActive(isTarget);
}
battleField.battleRootNode.skillMaskNode.SetActive(true);
- // battleField.battleRootNode.SetSortingOrder();
}
protected long suckHp = 0;
- // 鍛戒腑鐩爣鍥炶皟锛氬鐞嗘墍鏈夎鍛戒腑鐨勭洰鏍�
+ // 鍛戒腑鐩爣鍥炶皟锛氬鐞嗘墍鏈夎鍛戒腑鐨勭洰鏍囷紙鍖呮嫭涓荤洰鏍囥�佸脊灏勭洰鏍囥�佹簠灏勭洰鏍囷級
protected virtual void OnHitTargets(int _hitIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hitList)
{
// 閫犳垚浼ゅ鍓嶅厛澶勭悊琛�閲忓埛鏂板寘
@@ -546,11 +583,13 @@
suckHp = 0;
+ // 缁熻鍚歌鎬婚噺锛堜富鐩爣锛�
foreach (var hurt in hitList)
{
suckHp += hurt.SuckHP;
}
+ // 澶勭悊涓荤洰鏍囧垪琛�
foreach (var hurt in hitList)
{
BattleObject target = caster.battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID);
@@ -561,6 +600,38 @@
}
OnHitEachTarget(_hitIndex, target, hurt);
+
+ // 澶勭悊璇ョ洰鏍囩殑棰濆鐩爣鍒楄〃锛堝寮瑰皠浼ゅ鐨勫钩鎽婄洰鏍囷級
+ if (hurt.HurtListEx != null && hurt.HurtListEx.Length > 0)
+ {
+ foreach (var hurtEx in hurt.HurtListEx)
+ {
+ BattleObject exTarget = caster.battleField.battleObjMgr.GetBattleObject((int)hurtEx.ObjID);
+ if (exTarget == null)
+ {
+ Debug.LogError($"棰濆鐩爣涓虹┖ HurtListEx target == null ObjId : {hurtEx.ObjID}");
+ continue;
+ }
+
+ OnHitEachTargetEx(_hitIndex, exTarget, hurtEx);
+ }
+ }
+ }
+
+ // 澶勭悊鎶�鑳藉寘椤跺眰鐨勯澶栫洰鏍囧垪琛紙濡傛簠灏勪激瀹炽�佸钩鎽婁激瀹筹級
+ if (tagUseSkillAttack.HurtListEx != null && tagUseSkillAttack.HurtListEx.Length > 0)
+ {
+ foreach (var hurtEx in tagUseSkillAttack.HurtListEx)
+ {
+ BattleObject exTarget = caster.battleField.battleObjMgr.GetBattleObject((int)hurtEx.ObjID);
+ if (exTarget == null)
+ {
+ Debug.LogError($"椤跺眰棰濆鐩爣涓虹┖ tagUseSkillAttack.HurtListEx target == null ObjId : {hurtEx.ObjID}");
+ continue;
+ }
+
+ OnHitEachTargetEx(_hitIndex, exTarget, hurtEx);
+ }
}
}
@@ -586,6 +657,42 @@
caster.OnHurtTarget(hurtParam);
}
+ // 澶勭悊棰濆鐩爣琚懡涓紙HurtListEx锛夛細婧呭皠銆佸脊灏勩�佸钩鎽婁激瀹崇瓑
+ protected virtual void OnHitEachTargetEx(int _hitIndex, BattleObject target, HB427_tagSCUseSkill.tagSCUseSkillHurtEx hurtEx)
+ {
+ // ============ 鑾峰彇涓存椂鏁版嵁(鎺夎惤銆佹浜$瓑) ============
+ int objID = (int)target.ObjID;
+ tempDropList.TryGetValue(objID, out BattleDrops battleDrops);
+ tempDeadPackList.TryGetValue(objID, out HB422_tagMCTurnFightObjDead deadPack);
+
+ // ============ 鍙傛暟鎵撳寘锛堝皢 tagSCUseSkillHurtEx 杞崲涓� tagSCUseSkillHurt锛�============
+ HB427_tagSCUseSkill.tagSCUseSkillHurt hurt = new HB427_tagSCUseSkill.tagSCUseSkillHurt
+ {
+ ObjID = hurtEx.ObjID,
+ AttackTypes = hurtEx.AttackTypes,
+ HurtHP = hurtEx.HurtHP,
+ HurtHPEx = hurtEx.HurtHPEx,
+ CurHP = hurtEx.CurHP,
+ CurHPEx = hurtEx.CurHPEx,
+ SuckHP = hurtEx.SuckHP,
+ BounceHP = 0, // HurtEx 娌℃湁鍙嶄激瀛楁
+ HurtCountEx = 0,
+ HurtListEx = null
+ };
+
+ BattleHurtParam hurtParam = BattleUtility.CalcBattleHurtParam(this, _hitIndex, target, hurt, battleDrops, deadPack);
+
+#if UNITY_EDITOR
+ PrintHurtParamDebugInfo(hurtParam);
+#endif
+
+ // 鍏堣皟鐢ㄧ洰鏍囧彈浼�
+ target.Hurt(hurtParam);
+
+ // 鍐嶈皟鐢ㄦ柦娉曡�呭惛琛�/鍙嶄激
+ caster.OnHurtTarget(hurtParam);
+ }
+
#if UNITY_EDITOR
private void PrintHurtParamDebugInfo(BattleHurtParam hurtParam)
{
--
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