From 4ef97b03b8f723a2b058eb15883e6b742077affe Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 18 十一月 2025 17:12:45 +0800
Subject: [PATCH] 125 战斗 DOT技能 特效
---
Main/System/Battle/SkillEffect/SkillEffectFactory.cs | 8 +++++++-
1 files changed, 7 insertions(+), 1 deletions(-)
diff --git a/Main/System/Battle/SkillEffect/SkillEffectFactory.cs b/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
index 894ed7c..1a79c8c 100644
--- a/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
+++ b/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
@@ -6,6 +6,7 @@
{
public static SkillEffect CreateSkillEffect(BattleObject caster, SkillConfig skillConfig, HB427_tagSCUseSkill tagUseSkillAttack)
{
+
switch (skillConfig.effectType)
{
case SkillEffectType.Bullet:
@@ -16,8 +17,13 @@
// return new BuffSkillEffect(skillConfig, caster, targets);
// case SkillEffectType.StageEffect:
// return new StageSkillEffect(skillConfig, caster, targets);
+ case SkillEffectType.DOTEffect:
+ return new DotSkillEffect(skillConfig, caster, tagUseSkillAttack);
+ case SkillEffectType.NoEffect:
+ return new NoEffect(skillConfig, caster, tagUseSkillAttack);
default:
- BattleDebug.LogError("Unknown Skill Effect Type");
+ UnityEngine.Debug.LogError("Unknown Skill Effect Type " + skillConfig.effectType + " skill id is " + skillConfig.SkillID);
+ return new NoEffect(skillConfig, caster, tagUseSkillAttack);
break;
}
return null;
--
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