From 50699dfd0f517da02ed98fc6d6cbcfe379128263 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期四, 30 十月 2025 16:56:55 +0800
Subject: [PATCH] 136 战锤秘境-客户端 关卡界面展示boss模型
---
Main/System/BoneField/BoneFieldWin.cs | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/Main/System/BoneField/BoneFieldWin.cs b/Main/System/BoneField/BoneFieldWin.cs
index c47769b..9a01d1b 100644
--- a/Main/System/BoneField/BoneFieldWin.cs
+++ b/Main/System/BoneField/BoneFieldWin.cs
@@ -2,6 +2,7 @@
using UnityEngine;
public class BoneFieldWin : UIBase
{
+ [SerializeField] float modelSize;
[SerializeField] TextEx txtDifficulty;
[SerializeField] TextEx txtBossName;
[SerializeField] ImageEx imgMoneyCount;
@@ -25,6 +26,7 @@
[SerializeField] ImageEx imgSweepNo;
[SerializeField] ButtonEx btnAds;
[SerializeField] ImageEx imgSweepRed;
+ [SerializeField] UIHeroController bossModel;
bool isHasNextLineID;
int adID;
@@ -182,6 +184,7 @@
txtBossName.text = nPCConfig.NPCName;
txtDifficulty.text = nowPassLineID.ToString();
txtFightPower.text = UIHelper.ReplaceLargeArtNum(dungeonConfig.FightPower);
+ bossModel.Create(nPCConfig.SkinID, modelSize);
}
public void DisplayChallengeButton(DungeonConfig dungeonConfig, FBInfo fBInfo)
--
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