From 5079cb7de069679add33b70f99e026cff7316cbd Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期四, 20 十一月 2025 22:27:12 +0800
Subject: [PATCH] 262 幻境阁系统-客户端 修复物品图标和称号显示bug
---
Main/System/Battle/SkillEffect/NormalSkillEffect.cs | 37 ++++++++++++++++++++++++-------------
1 files changed, 24 insertions(+), 13 deletions(-)
diff --git a/Main/System/Battle/SkillEffect/NormalSkillEffect.cs b/Main/System/Battle/SkillEffect/NormalSkillEffect.cs
index a124a4a..ae1fa16 100644
--- a/Main/System/Battle/SkillEffect/NormalSkillEffect.cs
+++ b/Main/System/Battle/SkillEffect/NormalSkillEffect.cs
@@ -11,8 +11,8 @@
// protected BattleObject caster;
// protected List<BattleObject> targets; // 鐩爣鍒楄〃
- public NormalSkillEffect(SkillConfig _skillConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack)
- : base(_skillConfig, _caster, _tagUseSkillAttack)
+ public NormalSkillEffect(SkillBase _skillBase, SkillConfig _skillConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack)
+ : base(_skillBase, _skillConfig, _caster, _tagUseSkillAttack)
{
}
@@ -20,6 +20,23 @@
public override void OnMiddleFrameEnd(int times, int hitIndex)
{
+
+ int mainTargetIndex = BattleUtility.GetMainTargetPositionNum(skillBase, caster, tagUseSkillAttack.HurtList.ToList(), skillConfig);
+
+ BattleCamp battleCamp = skillConfig.TagFriendly == 1 ? caster.Camp : caster.GetEnemyCamp();
+
+ RectTransform targetTransform = caster.battleField.GetTeamNode(battleCamp, mainTargetIndex);
+
+ if (skillConfig.ExplosionEffectId > 0)
+ {
+ caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.ExplosionEffectId, targetTransform, caster.Camp);
+ }
+
+ if (skillConfig.ExplosionEffect2 > 0)
+ {
+ caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.ExplosionEffect2, targetTransform, caster.Camp);
+ }
+
for (int i = 0; i < tagUseSkillAttack.HurtList.Length; i++)
{
var hurt = tagUseSkillAttack.HurtList[i];
@@ -30,19 +47,13 @@
continue;
}
- if (skillConfig.ExplosionEffectId > 0)
- {
- caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffectId, target.heroGo.transform, target.Camp);
- }
-
- if (skillConfig.ExplosionEffect2 > 0)
- {
- caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffect2, target.heroGo.transform, target.Camp);
- }
-
if (skillConfig.ExplosionEffect3 > 0)
{
- caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffect3, target.heroGo.transform, target.Camp);
+ caster.battleField.battleEffectMgr.PlayEffect(target, skillConfig.ExplosionEffect3, target.heroGo.transform, caster.Camp);
+ }
+ if (skillConfig.ExplosionEffect4 > 0)
+ {
+ caster.battleField.battleEffectMgr.PlayEffect(target, skillConfig.ExplosionEffect4, target.heroGo.transform, caster.Camp);
}
}
--
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