From 51761dd1710c50fb26f4c7424faaa5466306fa27 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期一, 22 九月 2025 18:55:17 +0800 Subject: [PATCH] 0312 改伽马模式后 特效不需要关闭PMA --- Main/Component/UI/Effect/EffectPlayer.cs | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-) diff --git a/Main/Component/UI/Effect/EffectPlayer.cs b/Main/Component/UI/Effect/EffectPlayer.cs index ceeddc6..a064afd 100644 --- a/Main/Component/UI/Effect/EffectPlayer.cs +++ b/Main/Component/UI/Effect/EffectPlayer.cs @@ -256,7 +256,8 @@ { //LoadAsset 宸茬粡鏈夌紦瀛楽keletonDataAsset spineComp.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("UIEffect/" + effectConfig.packageName, effectConfig.fxName); - spineComp.MeshGenerator.settings.pmaVertexColors = !closePMA; //涓簍rue鏃朵細鏈夐儴鍒嗙壒鏁堜笉鏄剧ず 濡備富鐣岄潰瑁呭鐗规晥 + //涓簍rue鏃朵細鏈夐儴鍒嗙壒鏁堜笉鏄剧ず 濡備富鐣岄潰瑁呭鐗规晥锛涙敼鎴愪冀椹悗涓嶄細鍑虹幇BUG鏁呮敞閲婁唬鐮� + // spineComp.MeshGenerator.settings.pmaVertexColors = !closePMA; spineComp.raycastTarget = false; spineComp.Initialize(true); spineComp.timeScale = speedRate; -- Gitblit v1.8.0