From 51761dd1710c50fb26f4c7424faaa5466306fa27 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 22 九月 2025 18:55:17 +0800
Subject: [PATCH] 0312 改伽马模式后 特效不需要关闭PMA

---
 Main/Component/UI/Effect/EffectPlayer.cs |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/Main/Component/UI/Effect/EffectPlayer.cs b/Main/Component/UI/Effect/EffectPlayer.cs
index ceeddc6..a064afd 100644
--- a/Main/Component/UI/Effect/EffectPlayer.cs
+++ b/Main/Component/UI/Effect/EffectPlayer.cs
@@ -256,7 +256,8 @@
         {
             //LoadAsset 宸茬粡鏈夌紦瀛楽keletonDataAsset
             spineComp.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("UIEffect/" + effectConfig.packageName, effectConfig.fxName);
-            spineComp.MeshGenerator.settings.pmaVertexColors = !closePMA;   //涓簍rue鏃朵細鏈夐儴鍒嗙壒鏁堜笉鏄剧ず 濡備富鐣岄潰瑁呭鐗规晥
+            //涓簍rue鏃朵細鏈夐儴鍒嗙壒鏁堜笉鏄剧ず 濡備富鐣岄潰瑁呭鐗规晥锛涙敼鎴愪冀椹悗涓嶄細鍑虹幇BUG鏁呮敞閲婁唬鐮�
+            // spineComp.MeshGenerator.settings.pmaVertexColors = !closePMA;   
             spineComp.raycastTarget = false;
             spineComp.Initialize(true);
             spineComp.timeScale = speedRate;

--
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