From 537670a1e4dbdf26af45356a2f01c69a8d7dfee7 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期二, 02 九月 2025 14:53:09 +0800 Subject: [PATCH] 50 【主界面】核心主体 - 主界面装备特效 --- Main/Component/UI/Effect/UIEffectPlayer.cs | 11 +++++------ 1 files changed, 5 insertions(+), 6 deletions(-) diff --git a/Main/Component/UI/Effect/UIEffectPlayer.cs b/Main/Component/UI/Effect/UIEffectPlayer.cs index 5644c6f..a7aba56 100644 --- a/Main/Component/UI/Effect/UIEffectPlayer.cs +++ b/Main/Component/UI/Effect/UIEffectPlayer.cs @@ -12,20 +12,20 @@ public class UIEffectPlayer : EffectPlayer { - + //spine閲岀殑绗嚑涓姩鐢� - public void Play(int index, bool showLog = true) + public void Play(int index, bool showLog = true, bool closePMA = false) { playSpineAnimIndex = index; - PlayAsync(showLog).Forget(); + PlayAsync(showLog, closePMA).Forget(); } //閰嶇疆鍔ㄧ敾缁勬暟缁勭储寮� - public void PlayByArrIndex(int index, bool showLog = true) + public void PlayByArrIndex(int index, bool showLog = true, bool closePMA = false) { var config = EffectConfig.Get(effectId); playSpineAnimIndex = config.animIndex[index]; - PlayAsync(showLog).Forget(); + PlayAsync(showLog, closePMA).Forget(); } @@ -48,6 +48,5 @@ effectPlayer.SetActive(true); return effectPlayer; } - } -- Gitblit v1.8.0