From 537670a1e4dbdf26af45356a2f01c69a8d7dfee7 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期二, 02 九月 2025 14:53:09 +0800 Subject: [PATCH] 50 【主界面】核心主体 - 主界面装备特效 --- Main/System/Equip/EquipCell.cs | 30 +++++++++++++++++------------- 1 files changed, 17 insertions(+), 13 deletions(-) diff --git a/Main/System/Equip/EquipCell.cs b/Main/System/Equip/EquipCell.cs index d3e22a2..af8ffd6 100644 --- a/Main/System/Equip/EquipCell.cs +++ b/Main/System/Equip/EquipCell.cs @@ -56,19 +56,23 @@ if (lvText != null) lvText.text = Language.Get("L1113", EquipModel.Instance.GetEquipLV(equip)); - if (uieff == null) - { - //绛夌編鏈彁渚涜澶囩殑鏁堟灉鐗规晥锛堥渶瑕佺壒鏁堝浘锛� - // int effectID = EquipModel.Instance.equipUIEffects[Math.Min(equip.config.ItemColor, EquipModel.Instance.equipUIEffects.Length) - 1]; - // if (effectID == 0) - // { - // uieff.Stop(); - // } - // else - // { - // uieff.effectId = effectID; - // uieff.Play(); - // } + + + if (uieff != null) + { + if (equip.config.ItemColor >= 7) + { + uieff.effectId = 1026; + + uieff.PlayByArrIndex(equip.config.ItemColor - 7, true, true); + } + else + { + uieff.Stop(); + } + //鐗规晥鍙傝�冨昂瀵�106*150 鍚屾瘮渚嬬缉鏀� + var rect = this.transform.GetComponent<RectTransform>(); + uieff.transform.localScale = new Vector3(rect.sizeDelta.x / 106f, rect.sizeDelta.y / 150f, 1); } } -- Gitblit v1.8.0