From 5667c0a5e6b83964e2538a17dcfd6b719692ddda Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期四, 12 二月 2026 11:11:34 +0800
Subject: [PATCH] 编辑器 模拟使用资源问题处理

---
 Main/Manager/StageManager.cs |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/Main/Manager/StageManager.cs b/Main/Manager/StageManager.cs
index 1f56223..fb9c542 100644
--- a/Main/Manager/StageManager.cs
+++ b/Main/Manager/StageManager.cs
@@ -46,7 +46,7 @@
         if (AssetSource.isUseAssetBundle)
         {
             loadingWin.SetProgress(0.05f);
-            await YooAssetService.Instance.LoadAllAssetsAsync<UnityEngine.Object>("Assets/ResourcesOut/maps/Login");
+            await YooAssetService.Instance.LoadAllAssetsAsync<UnityEngine.Object>("Assets/ResourcesOut/Scenes/Login");
             loadingWin.SetProgress(0.3f);
         }
 
@@ -144,7 +144,7 @@
         if (AssetSource.isUseAssetBundle)
         {
             loadingWin.SetProgress(0.05f);
-            await YooAssetService.Instance.LoadAllAssetsAsync<UnityEngine.Object>("Assets/ResourcesOut/maps/Game");
+            await YooAssetService.Instance.LoadAllAssetsAsync<UnityEngine.Object>("Assets/ResourcesOut/Scenes/Game");
             loadingWin.SetProgress(0.3f);
         }
 

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